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By Design
Votes
0
Found in
5.6.1p2
Issue ID
918122
Regression
Yes
Alpha value is not clamped to zero when setting shader's alpha blending value to negative
To reproduce:
1. Open user's project, in Project window click Unlit_NegativeAlpha material
2. In Inspector window, right-click material, select Edit Shader
3. In opened shader's file go to line 39 and make sure alpha value is negative, feel free to change it up to different negative values
Expected: shader's alpha value is clamped at 0 - no matter the negative value, material should remain invisible
Actual: shader's alpha value is not restricted to any negative float, material becomes black, has interesting shading effects
Reproduced in: 5.6.1p2, 5.6.1p3, 2017.1.0b9, 2017.2.0a3
Not reproduced in: 5.4.5p3, 5.5.4f1
Regression starts in: 5.6.0a1
Note: check picture attached for comparison of correct and incorrect shading
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