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Fixed in 2017.2.X

Votes

0

Found in

5.6.0f3

Issue ID

919044

Regression

No

Big (>1KB) ComputeBuffers created with IndirectArguments flags fails to be written completely in a Compute Shader

Shaders

-

Steps to reproduce:

1) Download attached project and open in Unity
2) Open scene 'Scene' and press play
3) After ~3 seconds stop Play mode
4) Open Console window and you will see a message which says that Items was not written properly
5) Open 'TestCompute' script and edit line 24 (remove or comment the ComputeBufferType.IndirectArguments flag in the constructor)
6) Press Play
7) Check Console window and you will see that items was written properly 'Shader dimension returned: structs 1024 - stride 20'

Expected result: ComputeBuffers created with IndirectArguments flags should be written correctly in a Compute Shader (check attached image 'expected.png')
Actual result: ComputeBuffers created with IndirectArguments flags fails to be written in a Compute Shader (check attached image 'actual.png')

Reproduced with:
5.5.1f1, 5.5.4f1, 5.6.1p3, 2017.1.0b9, 2017.2.0a3

Comments (1)

  1. difykaf

    Sep 17, 2019 09:02

    Computer buffering has some indirect agreements on this that was able to have some perspective to have some factors on this. I need to have some firms along all details that was at https://www.essayontime.com/custom-paper-writing-service/ this was the site that have some worth among the international community to be have some policies on this.

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