Search Issue Tracker
Fixed in 2017.2
Votes
0
Found in
5.6.0f3
Issue ID
919044
Regression
No
Big (>1KB) ComputeBuffers created with IndirectArguments flags fails to be written completely in a Compute Shader
Steps to reproduce:
1) Download attached project and open in Unity
2) Open scene 'Scene' and press play
3) After ~3 seconds stop Play mode
4) Open Console window and you will see a message which says that Items was not written properly
5) Open 'TestCompute' script and edit line 24 (remove or comment the ComputeBufferType.IndirectArguments flag in the constructor)
6) Press Play
7) Check Console window and you will see that items was written properly 'Shader dimension returned: structs 1024 - stride 20'
Expected result: ComputeBuffers created with IndirectArguments flags should be written correctly in a Compute Shader (check attached image 'expected.png')
Actual result: ComputeBuffers created with IndirectArguments flags fails to be written in a Compute Shader (check attached image 'actual.png')
Reproduced with:
5.5.1f1, 5.5.4f1, 5.6.1p3, 2017.1.0b9, 2017.2.0a3
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shadows are not cast when you first Blit the Shadow map and then set it back to Buffer
- Changes to instanced detail mesh material don't immediately apply
- [uGUI] Vertices retrieved from GetUIVertexStream method cannot be modified when adjusting them through script
- Scroll bar scrolls less in the Package Manager packages than elsewhere when pressing on the empty scroll bar area to scroll
- Undo.RegisterCreatedObjectUndo dirties the scene, but no actual changes to Scene are made
difykaf
Sep 17, 2019 09:02
Computer buffering has some indirect agreements on this that was able to have some perspective to have some factors on this. I need to have some firms along all details that was at https://www.essayontime.com/custom-paper-writing-service/ this was the site that have some worth among the international community to be have some policies on this.