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Water shader renders black upon loading scene
Steps to reproduce:1. Open attached Unity Project "case_917263-BlackWater".2. Open Scene "Master".3. The Water plane appears complet... Read more
Legacy Shaders/Specular flickering when both HDR and Anti Aliasing are e...
To reproduce:1. Open attached Unity project "MSAA Bloom.zip"2. Open "TEST" scene3. Look around the scene with right mouse button and... Read more
multi_compile ignores Preprocessor directives
To reproduce: 1. Download and open "rotate-test.zip" project.2. Select "NewUnlitShader" in Assets folder.3. In the inspector click "... Read more
EdgeDetectNormals shader from StandardAssets won't compile when building...
Reproduction steps:1. Open project attached (EdgeDetectCompilation.zip)2. Build it. Expected result: It will be built successfully.A... Read more
Visual artifacts appear when rendering to render texture which uses a sp...
To reproduce: 1. Open the project, attached by user (RenderTexturesIssue.zip)2. Open "Test" scene3. Enter Play mode4. Move Cube game... Read more
[macOs] Tessellation shaders are not working
Steps to reproduce:1. Open user attached project2. Open TessellationTestScene3. Observe that an object with tessellation shader is n... Read more
[Shaders] ApplyMaterialPassWithCache crash when changing shader file wh...
To reproduce:1. Open project attached2. Enter Play mode3. Modify any shader file (WaterSurface.shader or WaterSimulation) in any way... Read more
Shader error in 'MC/Toon': profile specifier "nointerpolation" not allow...
To reproduce:1) Open attached project2) In main Assets folder, find MC.Toon Shader Expected: No compilation errorsActual: https://i.... Read more
First build fails with Failed to find parameters of a compiled D3D9 shad...
Steps to reproduce: 1. Open attached project2. In project tab, do Reimport All3. Once done, open scene "test"4. Open build settings ... Read more
worldPos not set in standard shader if SHADER_API_D3D11 is defined
Reproduction steps: 1. Open the attached project2. Make sure D3D9 is target graphics API3. Observe the scene4. Change target graphic... Read more
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