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The VFACE variable is incorrect in shaders when rendered from a Reflecti...
To reproduce: 1. Open the user's attached project 2. Open the TestScene 3. Observe the Reflection Probe in the Scene Expected resul... Read more
Shader fails to compile when 2 equality tests are made and stored back i...
To reproduce: 1. Download and open attached "VertexIDTest.zip" project. 2. Select the "VertexIDTest" shader from the project view. ... Read more
Crash in GetBuildUsageTagFromAssets when the project has ShaderVariants
To reproduce: 1. Open attached project; 2. Open "test" scene; 3. Go to Graphics Settings (Edit > Project Settings > Graphics) and s... Read more
Asset Bundles are non-deterministic due to shaders / m_BlobIndex
To reproduce: 1) Download the newly attached AssetBundleCRCTest_2.7z and open that project 2) Open LoadAssetCRCTest.unity scene 3) ... Read more
Surface Shader with shader_features doesn´t compile
To reproduce: 1. Open attached project; 2. Reimport shader "SurfaceBug". Expected result: Editor compiles the Surface Shader, it is... Read more
Lights no longer have correct alpha values in custom shader
How to reproduce: 1. Open the attached project "878841ShaderCheck.zip" 2. Open lightAlphaShader scene Result: cube is plain grey No... Read more
Crash in ImageFilters::Blit() when using an error Shader
To reproduce: 1. Open attached project; 2. Open "TestScene"; 3. Choose "PlayerMap" in Hierarchy; 4. Press "Refresh" button in the I... Read more
Local Shader Keywords are not used in Editor when loaded from AssetBundles
How to reproduce: 1. Open "SampleScene" from "LocalKeyword_1_6.zip" 2. Set "Play Mode Script" to "Use Existing Build" in Window>Asse... Read more
Unity shaders can define user-defined multi-line preprocessor directives...
How to reproduce: 1. Open tester's project (D3D11MultilineDefine.zip) 2. Observe the Console for shader errors Expected result: No ... Read more
Objects using the Mobile Bumped Specular 1 Directional Light shader rece...
Steps to reproduce 1. Create a new project. 2. Create a material using a Mobile Bumped Specular 1 Directional Light shader. 3. Cr... Read more
All about bugs
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