Search Issue Tracker
Fixed in 5.6.0
Votes
0
Found in
5.6.0b4
Issue ID
878841
Regression
Yes
Lights no longer have correct alpha values in custom shader
How to reproduce:
1. Open the attached project "878841ShaderCheck.zip"
2. Open lightAlphaShader scene
Result: cube is plain grey
Note: User created a shader which uses the lights' alpha value as greyscale instead of their rgb color and gets lighter or darker depending on point lights alpha channel. However, in Unity 5.6 it no longer works.
Reproducible: 5.6.0b1, 5.6.0b7
Not reproducible: 5.5.1p3
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UI Builder can't set a background image to a sprite from a multi-sprite spritesheet in the Resources folder
- Light2D freeform does not render the internal part when rendered in certain shapes
- Using AddCopyPass causes an incorrect merging of passes.
- Negative Enum value is not pasted correctly when copying from another array
- Silent Crash when generating Lightmap UVs for a model with a large object scale
Add comment