Search Issue Tracker
Fixed in 5.6.0
Votes
0
Found in
5.6.0b4
Issue ID
878841
Regression
Yes
Lights no longer have correct alpha values in custom shader
How to reproduce:
1. Open the attached project "878841ShaderCheck.zip"
2. Open lightAlphaShader scene
Result: cube is plain grey
Note: User created a shader which uses the lights' alpha value as greyscale instead of their rgb color and gets lighter or darker depending on point lights alpha channel. However, in Unity 5.6 it no longer works.
Reproducible: 5.6.0b1, 5.6.0b7
Not reproducible: 5.5.1p3
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment