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0
votes
Won't Fix

Standard Shader with Transparency is tiling edges with a streched artifact

Shaders

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Jan 16, 2017

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Version/s: 5.5.0f3

To reproduce: 1. Import attached package (testScene) 2. Open test scene 3. Notice that Standard Shader with Transparency is tiling... Read more

0
votes
Fixed

SV_RenderTargetArrayIndex does not return values in Player when setting ...

Shaders

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Nov 12, 2019

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Version/s: 2019.2, 2019.2.9f1, 2019.3, 2020.1

How to reproduce: 1. Open the "Render slice index test" Scene in the attached "1198097.zip" Unity project 2. Build and run the Scene... Read more

0
votes
Fixed

[Shaders] Surface shaders don't track #include dependencies properly

Shaders

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Feb 15, 2018

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Version/s: 2018.1.0b7

To reproduce: 1) Create new project 2) Create Surface Shader 3) Create "Test.cginc" file 4) Open Surface Shader 5) Add '#include "Te... Read more

0
votes
Fixed

Shader using UsePass does not recompile when referenced shader is changed

Shaders

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Jun 12, 2017

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Version/s: 2017.1.0b7

How to reproduce: 1. Import users attached assets (Source shader, UsePass shader and a material) 2. Notice that Console produces two... Read more

0
votes
By Design

Shader compiler strips/munges code it shouldn't, breaking parallax effec...

Shaders

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May 31, 2017

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Version/s: 5.4.0f3

*Please find the repro project in comment* Steps: 1. Open the repro scene 2. Open shader "MegaSplat_Example_Mesh" and go to line 20... Read more

7
votes
By Design

Missing vertex function overload when using tesselation function in Surf...

Shaders

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Jan 10, 2017

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Version/s: 5.6.0b3

When using a tessellation function, surface shaders will not allow the override of the custom vertex function which provides support... Read more

0
votes
Fixed

[MetalEditor] GameView rendering broken and "GL.End requires material.Se...

Shaders

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Jan 10, 2017

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Version/s: 5.6.0b3

DephtOfField effect (or other SM5.0 style shaders) break rendering in Metal Editor. Technically it's not a regression (since Metal ... Read more

0
votes
Fixed

RenderType based on TreeTransparentCutout causes Z-fighting behavior on ...

Shaders

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Jan 25, 2017

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Version/s: 5.5.0f3

Reproduction Steps: 1. Open attached project. 2. Comment lines 49-50 in DepthNormalZoinkCutout.cginc. (Assets -> ZoinkTools -> Zoin... Read more

0
votes
Fixed

Editor crashes when accessing not declared vertex data

Shaders

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Jan 31, 2017

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Version/s: 5.5.0f3

Steps to reproduce: 1. Download ReplacementShaderBlurrySelectionOutlineLearn.zip and open "scene" scene 2. Press play to enter game ... Read more

0
votes
Fixed

Keyword is discarded and error is thrown to the Console when shader keyw...

Shaders

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Oct 16, 2019

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Version/s: 2019.2, 2019.2.9f1, 2019.3

How to reproduce: 1. Open the attached '1191820.zip' project 2. Open 'NewSurfaceShader.shader' shader 3. Notice that the number of k... Read more

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