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Fixed in 5.6.0



Found in


Issue ID




[MetalEditor] GameView rendering broken and "GL.End requires material.SetPass before" errors in console with DepthOfField



DephtOfField effect (or other SM5.0 style shaders) break rendering in Metal Editor.

Technically it's not a regression (since Metal editor did not exist before 5.6), but since it's now the default for newly created projects, it seems like a regression to users.

Use attached in comments to repro.

Comments (3)

  1. DavidSWu

    Apr 04, 2017 01:26

    I am getting GL.End requires material.SetPass before! on the DX11 build with 5.6.0f3

  2. tayloreichhorst

    Apr 03, 2017 00:08

    This isn't working for me, I'm using the latest build 5.6.0f3

  3. SilverStorm

    Mar 13, 2017 03:15

    Are you sure this is fixed in 5.6? Because it's not fixed in the Beta I am currently working on the March 8 beta.

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