Search Issue Tracker
Fixed in 5.6.0
Votes
0
Found in
5.6.0b3
Issue ID
869021
Regression
Yes
[MetalEditor] GameView rendering broken and "GL.End requires material.SetPass before" errors in console with DepthOfField
DephtOfField effect (or other SM5.0 style shaders) break rendering in Metal Editor.
Technically it's not a regression (since Metal editor did not exist before 5.6), but since it's now the default for newly created projects, it seems like a regression to users.
Use TestPassShaderTarget.zip attached in comments to repro.
Comments (3)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Terrain Tree cast Realtime and Baked shadows simultaneously when "Mixed" Light mode and "Subtractive" Baked Illumination is used in Edit mode
- OnPostprocessAllAssets() is not called for a modified Prefab when another Asset is set Dirty in the same callback
- [Android] UIToolkit ClickEvent is fired when the device is rotated
- Compilation errors occur when "uintBitsToFloat(int)" gets used in OpenGLES
- User Reporting does not send reports when Managed Stripping Level is set to Low or higher
DavidSWu
Apr 04, 2017 01:26
I am getting GL.End requires material.SetPass before! on the DX11 build with 5.6.0f3
tayloreichhorst
Apr 03, 2017 00:08
This isn't working for me, I'm using the latest build 5.6.0f3
SilverStorm
Mar 13, 2017 03:15
Are you sure this is fixed in 5.6? Because it's not fixed in the Beta I am currently working on the March 8 beta.