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Fixed in 5.6.0
Votes
0
Found in
5.6.0b3
Issue ID
869021
Regression
Yes
[MetalEditor] GameView rendering broken and "GL.End requires material.SetPass before" errors in console with DepthOfField
DephtOfField effect (or other SM5.0 style shaders) break rendering in Metal Editor.
Technically it's not a regression (since Metal editor did not exist before 5.6), but since it's now the default for newly created projects, it seems like a regression to users.
Use TestPassShaderTarget.zip attached in comments to repro.
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DavidSWu
Apr 04, 2017 01:26
I am getting GL.End requires material.SetPass before! on the DX11 build with 5.6.0f3
tayloreichhorst
Apr 03, 2017 00:08
This isn't working for me, I'm using the latest build 5.6.0f3
SilverStorm
Mar 13, 2017 03:15
Are you sure this is fixed in 5.6? Because it's not fixed in the Beta I am currently working on the March 8 beta.