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Fixed in Unity 2017.2



Found in


Issue ID




Shader using UsePass does not recompile when referenced shader is changed




Priority: 2Necessary for shipping a final release


Severity: 4Minor or cosmetic issue

How to reproduce:
1. Import users attached assets (Source shader, UsePass shader and a material)
2. Notice that Console produces two errors regarding Shader syntax. One for "ExampleSourceShader", another for "ExampleUsePass" shader that references to "ExampleSourceShader"
3. Fix the Source shader syntax error (uncomment 11th line of "ExampleSourceShader")

Expected result: Both errors are gone, since Source shader syntax error is fixed
Actual result: "ExampleUsePass" is still shown as having a syntax error in Shader, although its refrenced shader was fixed

1. Reimporting "ExampleUsePass" shader fixes the issue
2. Only reproduces if "ExampleUsePass" shader is used by material

Regression introduced in - 2017.1.0a3
Reproducible - 2017.2.0a3, 2017.1.0b9, 2017.1.0a3
Not reproducible - 2017.1.0a2, 5.6.1p3, 5.5.4f1

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