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Additional integer operation is added to a Shader causing performance dr...
Steps to reproduce: 1. Open attached project "Case_1186752" 2. Navigate to Project -> Assets and select "Cutout Hlsl" shader 3. In t... Read more
Object's shadow seems distorted from certain camera angles when Heightma...
Repro steps: 1. Open attached "case_1173340.zip" 2. Open "SampleScene.unity" 3. Enter Play Mode 4. Observe the shadow of the cube E... Read more
[hlsl2glsl -> HLSLcc][iOS][Metal]GameObjects with Mobile shaders flip&sh...
How to reproduce: 1. Open the attached project 2. Go to the Hierarchy window-> disable "Standard" GameObject 3. Build for iOS and d... Read more
Unable to override ColorMask in a Surface Shader with an Alpha Pragma di...
Customer been trying to render objects with Surface Shaders (using the legacy Rendering Pipeline) that use Alpha Transparency onto a... Read more
Shader Default Map textures are not reset when using the 'Reset' button ...
How to reproduce: 1. Create a new Unity project 2. Create a new Standard Surface Shader 3. Set the Albedo Default Map to any texture... Read more
Shader 'Compiled Code' settings cannot be reset to default after being c...
How to reproduce: 1. Create a new Unity project 2. Create a new Standard Surface Shader 3. Select the Shader and change some of the ... Read more
Texture Streaming is not applied to GameObject when using custom shader
How to reproduce: 1. Open the attached 'TextureStreamingDebug.zip' project 2. Open 'SampleScene' Scene 3. Enter Play Mode 4. Press '... Read more
UI Image's Material instance doesn't update in Canvas when using Materia...
How to reproduce: 1. Open the attached project's "case_1200308-Project.zip" Scene labeled "Scene" 2. Enter the Play Mode 3. Open the... Read more
Custom Shader for Custom Render Texture is not loaded in Build when Shad...
How to reproduce: 1. Open attached project ("SharderRepro.zip") 2. Build and Run the project Expected result: Custom shader is load... Read more
Bitfield extraction in hlsl can overwrite its own operand when compiling...
To reproduce: 1) Open the attached project and scene 2) Play it Expected: The console outputs '1' Actual: It outputs '0' Reproduce... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Entities are jittering when Temporal Anti-aliasing (TAA) is applied
- The drawing order of Transparent objects is incorrect when changing the Material from Opaque to Transparent with GPU Resident Drawer enabled
- Sprite animations do not update when Animator parameters change in the Player
- [iOS] Memory increases significantly when a TMP Text component has a lot of text
- [Linux][X11] Editor Graphics API can't be set to OpenGL when running on an Nvidia Optimus laptop, prime offload enabled, and while using X11