Search Issue Tracker
By Design
Votes
0
Found in
2018.4.0f1
2019.1.14f1
2019.2.0a1
2019.3.0a1
2020.1.0a1
Issue ID
1189496
Regression
No
Texture Streaming is not applied to GameObject when using custom shader
How to reproduce:
1. Open the attached 'TextureStreamingDebug.zip' project
2. Open 'SampleScene' Scene
3. Enter Play Mode
4. Press 'Space' key
5. Press 'P' key when GameObjects are clearly seen in the Scene
Expected result: 'BROKEN TEXTURE STREAMING GO' GameObject is green
Actual result: 'BROKEN TEXTURE STREAMING GO' GameObject is blue
Reproducible with: 2018.4.11f1, 2019.2.8f1, 2019.3.0b7, 2020.1.0a8
Could not test: 2017.4.33f1 Cinemachine is not introduced
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Errors are logged when importing an asset at a path with Firebase
- Entering too big of a number in 2D Renderer Lightmode Tags freezes the Editor
- Crash on GUIManager::DoGUIEvent when focusing on the Game view window on a specific project
- Asset creation in the Project Browser is not always undone/inconsistent when the undo shortcut is pressed right after creating an asset
- JobTempAlloc memory leak warning is thrown when the Player is shut down
Resolution Note:
To know which texture to choose for the streaming debug visualization, it always uses the _MainTex texture parameter of the material. The shader used here has no _MainTex so the visualization does not know which of the textures in the shader to choose. You should ensure your material always has a _MainTex texture parameter (and assigned a texture to it) for the debug visualization to work correctly. If not, streaming will still work but the visualization will show incorrect results as you are currently experiencing.