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3
votes
Fixed

GLSL compilation error 'Swizzle of non-vector primitive float' with a sh...

Shaders

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Sep 02, 2016

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Version/s: 5.5.0xb1

Steps to reproduce:1) Open the latest attached project.2) Switch the Graphics API to OpenGL Core. Shader compilation errors appear i... Read more

0
votes
Fixed

[Shaders] Blacksmith Characters pack shaders don't compile in 5.4+ due t...

Shaders

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Aug 23, 2016

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Version/s: 5.4.0p2

"The Blacksmith: Characters" Asset displays missing (magenta) textures on characters unless the shaders are set to "Standard" 1. Wha... Read more

0
votes
Fixed

The Editor crashes after launching the project or switching substance fr...

Shaders

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Aug 22, 2016

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Version/s: 5.4.0f3

Steps to reproduce the issue:1. Download and open attached project.2. Notice that after a few seconds Unity Editor crashes on: #0 0x... Read more

0
votes
Fixed

Emissive material with GI parameter set to none restarts baking process

Shaders

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Aug 25, 2016

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Version/s: 5.4.0f2

Steps to reproduce: 1) Open the scene `TestScene1`2) Ensure that Auto mode is on for lighting3) In hierarchy, choose the game object... Read more

0
votes
Fixed

RenderingCommandBuffers sample project broken, .ndotl removed from shade...

Shaders

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Jun 06, 2016

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Version/s: 5.5

1) On http://docs.unity3d.com/Manual/GraphicsCommandBuffers.html there is a link to http://docs.unity3d.com/uploads/Examples/Renderi... Read more

0
votes
Won't Fix

[Shaders] Not possible to interpolate four per pixel punctual lights in ...

Shaders

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May 30, 2018

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Version/s: 2018.1.0f2

How to reproduce:1. Download attached project "4PointsLightTesting" and load scene "SampleScene"2. Move green Point Light to the lef... Read more

0
votes
Fixed

Surface shader Emission usage does not get detected when set with a spec...

Shaders

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Feb 07, 2020

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Version/s: 2018.4, 2019.3, 2019.3.0f6, 2020.1

Setting surface shader emission to a specific expression of "WorldNormalVector(Input, float3(0, 0, 1)).y" causes emission to not be ... Read more

1
votes
Fixed

[Shaders] Reflection probe added to scene affects _LightColor0 value in ...

Shaders

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May 09, 2018

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Version/s: 2017.3.1p1

To reproduce:1. Open project2. Play scene Expected: sphere will be red coloredActual: the sphere is blinking in red and black colors... Read more

3
votes
Fixed

[Android][iOS] Normalmap scale is ignored on mobile devices

Shaders

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Sep 02, 2016

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Version/s: 5.4.0f3

Steps to reproduce: 1) Download attached project 'delme012345.zip' and open in Unity.2) Build and run project on a device.3) Compare... Read more

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