Search Issue Tracker

0
votes
Fixed

Unable to override ColorMask in a Surface Shader with an Alpha Pragma di...

Shaders

-

Aug 06, 2019

-

Version/s: 2017.4.0f1, 2018.3.0a1, 2018.4.0f1, 2019.1.0a1, 2019.2.0a1, 2019.2.0f1, 2019.3.0a1

Customer been trying to render objects with Surface Shaders (using the legacy Rendering Pipeline) that use Alpha Transparency onto a... Read more

0
votes
Won't Fix

[hlsl2glsl -> HLSLcc][iOS][Metal]GameObjects with Mobile shaders flip&sh...

Shaders

-

Jun 19, 2019

-

Version/s: 2018.3.0a1, 2019.1.0a1, 2019.1.7f1, 2019.2.0a1, 2019.3.0a1

How to reproduce: 1. Open the attached project 2. Go to the Hierarchy window-> disable "Standard" GameObject 3. Build for iOS and d... Read more

0
votes
Won't Fix

Object's shadow seems distorted from certain camera angles when Heightma...

Shaders

-

Jul 31, 2019

-

Version/s: 2017.4.0f1, 2018.3.0a1, 2019.1.0a1, 2019.1.11f1, 2019.2.0a1, 2019.3.0a1

Repro steps: 1. Open attached "case_1173340.zip" 2. Open "SampleScene.unity" 3. Enter Play Mode 4. Observe the shadow of the cube E... Read more

5
votes
Fixed

The unused shaders are still being tracked when Asynchronous Shader comp...

Shaders

-

Jul 15, 2019

-

Version/s: 2019.1.0b6, 2019.1.7f1, 2019.2.0a7, 2019.3.0a1

How to reproduce: 1. Open the "SampleScene" in the attached project "case_1169786" 2. Go to Edit -> Project Settings -> Graphics 3. ... Read more

0
votes
Won't Fix

Warning on affected shader count is not thrown when trying to collect sh...

Shaders

-

Jul 13, 2019

-

Version/s: 2019.1.0a1, 2019.1.10f1, 2019.2.0a1, 2019.3.0a1

How to reproduce: 1. Create and open a new Unity Project 2. Create a new Cube GameObject in the Hierarchy window 3. Go to Edit -> P... Read more

0
votes
Won't Fix

Unlit Shaders render a Shadow Map in Forward rendering when Cascaded Sha...

Shaders

-

Jun 28, 2019

-

Version/s: 2017.4.0f1, 2018.3.0a1, 2018.3.14f1, 2019.1.0a1, 2019.2.0a1, 2019.3.0a1

How to reproduce: 1. Download and open the project "1166107.zip" 2. Open and enable the Frame Debug window 3. Open Graphics settings... Read more

0
votes
Won't Fix

Parameter for frac() in surface shaders ignores increments inside nested...

Shaders

-

Jun 20, 2019

-

Version/s: 2018.3.0a1, 2019.1.0a1, 2019.1.7f1, 2019.2.0a1, 2019.3.0a1

How to reproduce: 1. Open the attached "NestedLoopShader.zip" 2. Reimport the SurfTest and SurfTest2 shaders and materials 3. Inspec... Read more

0
votes
Fixed

Asset importer crashes when importing a shader and Unity freezes if you ...

Shaders

-

Jun 13, 2019

-

Version/s: 2018.3.0a1, 2018.4.0f1, 2019.1.0a1, 2019.1.6f1, 2019.2.0a1, 2019.3.0a1

Steps to reproduce: 1. Open the project attached by QA; 2. Reimport the shader. Expected: Editor does not freeze, the shader is suc... Read more

0
votes
Fixed

Mesh Renderer does not render Meshes with Sprites/Default Shader when GP...

Shaders

-

Jun 02, 2019

-

Version/s: 2017.4.0f1, 2018.3.0a1, 2019.1.0a1, 2019.1.3f1, 2019.2.0a1, 2019.3.0a1

How to reproduce: 1. Open the attached project "1159573.zip" 2. Create a Cube Prefab Instance in the Scene 3. Enable GPU Instancing ... Read more

2
votes
Fixed

[Shaders] Multisampled textures don't work in Deffered Shader

Shaders

-

May 15, 2019

-

Version/s: 2017.3, 2018.3, 2018.4.0f1, 2019.1, 2019.2, 2019.3

Reproduction steps: 1. Open "1154519" project 2. Enter Play mode 3. Notice error: "A multisampled texture being bound to a non-mult... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.