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Fixed in 2020.1.X

Fixed in 2019.3.X

Votes

2

Found in

2017.3

2018.3

2018.4.0f1

2019.1

2019.2

2019.3

Issue ID

1154519

Regression

No

[Shaders] Multisampled textures don't work in Deffered Shader

Shaders

-

Reproduction steps:

1. Open "1154519" project
2. Enter Play mode
3. Notice error: "A multisampled texture being bound to a non-multisampled sampler. Disabling in order to avoid undefined behavior. Please use Texture2DMS in the shader."

Expected Result: Multisampled textures work in Deferred Shading
Actual Result: Multisampled textures don't work in Deferred Shading resulting in an error

Reproduced with: 2019.3.0a6, 2019.2.0b6, 2019.1.7f1, 2018.4.3f1, 2018.3.14f1, 2017.4.29f1

  1. Response avatar

    Resolution Note (fix version 2020.1):

    Global texture properties were not handling multisampling properly. Fix incoming.

Comments (3)

  1. Fd1f5f7b3ded6ebfac8d62576439cb74?d=mm

    Shanti_Baba

    Feb 28, 2022 15:38

    also getting this error in 2020.3.22
    im not even using Deferred im using forward rendering
    and don't know what textures\decals are causing this

  2. E54edd447da1a24417b7ab5676aca1a9?d=mm

    glenneroo

    Nov 18, 2021 21:46

    Getting this error several times with 2020.3.22f1, most commonly while running component tests. I'm not even sure which textures are at fault. The error message could provide at least some more information.

  3. 5f987ebf6776d7114bc374f35b12692f?d=mm

    Kadae

    Oct 24, 2021 19:29

    2022.1.0a9.1212 the same error.

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