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Shaders: hlsl2glsl generates a double under-score (__) for some mutable ...
When a shader modifies a global variable that starts with underscore, then hlsl-to-glsl translator produces a double-underscore name... Read more
Shader GLSLPROGRAM parsing error
To reproduce:1. Create new project2. Import attached shader3. Change line 21 to #ifdef4. Build and run on iOS5. buggy_precompilation... Read more
[Standard] when you deselect an object when normal maps value is changed...
To reproduce this bug: 1. Open the project2. Open the scene "Test Plane".3. Click on the plane. At first, the plane should seem like... Read more
Matrices passed to shader corrupt
Steps to reproduce : - import the project attached- open the scene- press play and notice the corrupted the tree *Note:Only occurs o... Read more
Geometry usage of a shader is listed as only position until a material i...
Steps to reproduce : - import the project attached- select the Diffuse Shader and notice that the geometry section lists it as only ... Read more
[OSX] Shaders that don't use vertex position at all, fail to render on Mac
When a vertex shader is not using the vertex position at all, then some platforms (e.g. OpenGL on Mac) fail to render the object at ... Read more
Standard Shader Does Not Display Secondary Diffuse Until Values are Tweaked
Repro: Setup a Standard Shader with a texture in the Primary Diffuse and Secondary "Detail Diffuse" slots. Submit this material to v... Read more
Preloaded shaders loses reference to a shader variants asset when it is ...
How to reproduce:1. Create a new Unity project2. Go to Edit > Project Settings > Graphics and scroll down to Shader Loading se... Read more
Mobile Shaders light intensity calculations seems to be wrong
To reproduce:1. Open the project that I've attached2. Open the scene3. Move the spotlight a bit nearer to the boxes4. Notice light i... Read more
All about bugs
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Latest issues
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