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To reproduce: 1. Open project trunk 2. Open CooldoownPieMasked shader 3. Use lines 83 and 86 instead of 84 and 87 4. Build on iOS, a... Read more
Press play. Script MapHandler.js fetches height map from Google and terrain is sculpted according. Then the script fetches splat map... Read more
Rendering with 3D opaque objects does not work as expected when invoked through Handles.DrawCamera() within a gui function. Workarou... Read more
Steps to reproduce : - import the project attached on both Windows and OSX - open the Main scene - press play and notice the differ... Read more
Some surface shaders fail with "too many interpolators used" message, even if they are compiling for DX11 (e.g. shader model 4.0) wh... Read more
Steps to reproduce : - import the project attached - go to Build > AssetBundles - open the scene ShowAssetBundle and notice the glo... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
- String array data is lost when one of the strings starts with a colon symbol
- Backgrounds of Editor windows are changed to a texture when method ImageConversion.LoadImage is called
- OnApplicationQuit method is called before Application.wantsToQuit event is raised
- Lightmapper is slow when using "Always Refresh"
- [VerticalLayoutGroup] Children position is not updated when a child's scale is animated