Search Issue Tracker

0
votes
Fixed

hlsl2glsl: atan2 is broken with negative value on iOS

Shaders

-

Nov 20, 2012

-

Version/s: 4.0.0f7

To reproduce: 1. Open project trunk 2. Open CooldoownPieMasked shader 3. Use lines 83 and 86 instead of 84 and 87 4. Build on iOS, a... Read more

0
votes
Won't Fix

[Terrain] Texture applied to terrain splat alphamap appears twice as bright

Shaders

-

Feb 17, 2013

-

Version/s: 4.0.1f2

Press play. Script MapHandler.js fetches height map from Google and terrain is sculpted according. Then the script fetches splat map... Read more

0
votes
Fixed

Problem with per-material shader keywords

Shaders

-

Mar 20, 2013

-

Version/s: 4.1.0f4

1. Run the scene "ShaderKeywordBugScene" The scene has one cube with a material that includes a keyword"KEYWORD_OFF", that renders t... Read more

0
votes
Won't Fix

Bad lighting with multi_compile

Shaders

-

Mar 26, 2013

-

Version/s:

My character goes completely black when doing per-pixel lighting. Select the black character in screen and unclick the "Redify Mater... Read more

0
votes
Fixed

Shader GLSLPROGRAM parsing error

Shaders

-

Mar 28, 2013

-

Version/s: 4.1.1f4

To reproduce: 1. Create new project 2. Import attached shader 3. Change line 21 to #ifdef 4. Build and run on iOS 5. buggy_precompil... Read more

0
votes
Postponed

[Editor rendering] Handles.DrawCamera() does not handle Buffer properly....

Shaders

-

Apr 08, 2013

-

Version/s: 4.1.0f4

Rendering with 3D opaque objects does not work as expected when invoked through Handles.DrawCamera() within a gui function. Workarou... Read more

0
votes
Fixed

Warning on importing this shader

Shaders

-

May 15, 2013

-

Version/s: 4.2.0b2

1 Create new project 2 Try to import attached shader - you should see 2 warnings in console Shader warning in 'Physical': Program 'f... Read more

0
votes
Fixed

The CG shader is being incorrectly compiled for Direct3D 9

Shaders

-

May 22, 2013

-

Version/s: 4.1.2f1

Steps to reproduce : - import the project attached on both Windows and OSX - open the Main scene - press play and notice the differ... Read more

0
votes
Fixed

Shader compiler fails with too many interpolators for SM4.0

Shaders

-

Jun 27, 2013

-

Version/s: 4.1.3f3

Some surface shaders fail with "too many interpolators used" message, even if they are compiling for DX11 (e.g. shader model 4.0) wh... Read more

1
votes
Fixed

Custom shaders wont be exported to the asset bundle correctly when usin...

Shaders

-

Aug 02, 2013

-

Version/s: 4.2.0f4

Steps to reproduce : - import the project attached - go to Build > AssetBundles - open the scene ShowAssetBundle and notice the glo... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.