Search Issue Tracker
Fixed in 2020.2.X
Fixed in 2019.4.X, 2020.1.X
Votes
3
Found in
2019.3.16f1
2019.4.1f1
2020.1.0b10
2020.2.0a12
Issue ID
1259778
Regression
Yes
Crash on ShaderLab::IntShader::CreateLocalKeywordRemap when loading custom shaders on standalone build
Reproduction steps:
1. Download and open the user-submitted project
2. Build and run for Windows
-- Observe the crash
Reproducible with: 2019.3.16f1, 2019.4.3f1, 2020.1.0b10, 2020.1.0b14, 2020.2.0a12, 2020.2.0a17
Not reproducible with: 2018.4.24f1, 2019.3.15f1, 2020.1.0b9, 2020.2.0a11
Notes:
The issue is caused by DebugAlbedo.shader which is added to the "Always complied shader" list.
Comments (2)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Volumetric fog shader variants are missing from build when "Strict Shader Variant Matching" is disabled
- Unnecessary modifications clutter the Scene when using a RectTransform driven by a LayoutGroup in a Prefab
- Files in the target folder are deleted without a proper warning when building an iOS project
- Character animation freezes when toggling animator on/off in a coroutine
- Certain textures are incorrectly marked in the render pass list when observed through Render Graph Viewer
Alina80
Feb 10, 2024 16:45
Experiencing issues with ShaderLab? Ensure your custom shaders are compatible with the standalone build environment. Debug by reviewing syntax, compatibility, and any potential conflicts. Engage with the shader development community for insights. Precision in coding and collaboration often unveils solutions to intricate issues.
techinfomin
Oct 02, 2020 08:27
You can try the latest version from here.
Thanks for your help and support.
Here are the best and most trending apps, which you can download for free.
Hotstar MOD APK
Netflix mod apk
PicsArt MOD APK
Truecaller premium apk
Mincraft apk