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Fixed in 2020.2.X

Fixed in 2019.4.X, 2020.1.X

Votes

3

Found in

2019.3.16f1

2019.4.1f1

2020.1.0b10

2020.2.0a12

Issue ID

1259778

Regression

Yes

Crash on ShaderLab::IntShader::CreateLocalKeywordRemap when loading custom shaders on standalone build

Shaders

-

Reproduction steps:
1. Download and open the user-submitted project
2. Build and run for Windows
-- Observe the crash

Reproducible with: 2019.3.16f1, 2019.4.3f1, 2020.1.0b10, 2020.1.0b14, 2020.2.0a12, 2020.2.0a17

Not reproducible with: 2018.4.24f1, 2019.3.15f1, 2020.1.0b9, 2020.2.0a11

Notes:
The issue is caused by DebugAlbedo.shader which is added to the "Always complied shader" list.

Comments (2)

  1. Alina80

    Feb 10, 2024 16:45

    Experiencing issues with ShaderLab? Ensure your custom shaders are compatible with the standalone build environment. Debug by reviewing syntax, compatibility, and any potential conflicts. Engage with the shader development community for insights. Precision in coding and collaboration often unveils solutions to intricate issues.

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    Oct 02, 2020 08:27

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