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worldPos not set in standard shader if SHADER_API_D3D11 is defined
Reproduction steps: 1. Open the attached project 2. Make sure D3D9 is target graphics API 3. Observe the scene 4. Change target gra... Read more
[Editor][Shader] Mobile/VertexLit prefab preview window has no lighting ...
To reproduce: 1) Open the attached project 2) Go to Resources 3) Select StoneSand with Inspector and Prefab preview window opened 4... Read more
Asset Bundles are non-deterministic due to shaders / m_BlobIndex
To reproduce: 1) Download the newly attached AssetBundleCRCTest_2.7z and open that project 2) Open LoadAssetCRCTest.unity scene 3) ... Read more
Specifying precision qualifiers in GLSL shaders causes them to silently ...
How to reproduce: 1. Open attached project 2. Open scene RunThis.unity - Note that one of the cubes is pink Read more
ComputeShader.SetTextureFromGlobal errors when using it with 3D RenderTe...
How to reproduce: 1. Open attached project (SetTextureFromGlobal.zip) 2. Open SampleScene Scene Actual result: once the Scene is op... Read more
[SampleProject] TessellationSample scene is magenta
To reproduce: 1. Open TessellationSample scene from the Unity sample project 2. Notice that it is almost all magenta (with the excep... Read more
"Create new shader" from editor should create a PBS surface shader by de...
Currently creating a new shader creates a surface shader that uses legacy 4.x lighting (no probes, no GI etc.). Should use a PBS su... Read more
ComputeBuffer.GetData() requires blittable array when using bool variabl...
How to reproduce: 1. Open user's project ("XParticle-master.zip") 2. Press Play Expected result: works with variables of type bool ... Read more
[Caching Shader Preprocessor] Platform keywords affect #pragma parameters
Platform keywords that only depend on current build target are treated as regular keywords and do not allow #pragma parameter select... Read more
Shader no longer generates texture
Steps to reproduce: 1. Open attached project using Unity 5.4.0a4 or earlier 2. Open scene "Test" 3. Open scene view 4. Select "Quad... Read more
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