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[Android] [iOS] GLSL shader compilation failure on some mobile devices
Steps to reproduce: 1) Download attached project 'UnityGLSLBug-Unity522.zip' 2) Build and run 'TestingGLES' scene on a devcie Note:... Read more
[Shader compiler] Branching in shader broken in GLCore or Metal
Steps: 1. Open user's RayTrails.zip project 2. Switch to OpenGLCore if you are using Windows 3. Observe the rendering of the object ... Read more
Shader cannot find 'frag_surf' and 'vert_surf' and throws errors in the ...
Reproduction steps: 1. Download user's project and open in Unity 2. Select "InstancedAngelFishShader" shader in Assets 3. In Inspect... Read more
Surface Shader bug: #pragma hardware_tier_variants generates corrupt UV's
Steps to reproduce: 1. Open attached project "WaterBug.zip" 2. Inspect "SimpleShader_Bug.shader" 3. Uncomment line 19 "#define UNITY... Read more
Objects using the Mobile Bumped Specular 1 Directional Light shader rece...
Steps to reproduce 1. Create a new project. 2. Create a material using a Mobile Bumped Specular 1 Directional Light shader. 3. Cr... Read more
Assertion failed: Shader Compiler Socket Exception when certain Shaders ...
To reproduce: 1. Open the attached project; 2. Attempt to Build the project. Expected result: Unity builds the project successfully... Read more
[Shaders] Semi-transparent Render Textures becomes a bit lighter than ex...
To reproduce: 1. Open project 2. Play scene Expected: both quads with 'smoke clouds' will be identical Actual: right quad is a bit ... Read more
WorldNormalVector using in surface shader can't get proper value in GI c...
How to reproduce: 1. Download attached project file and open "Normal" Scene (you can see the Sphere in black color) 2. Open 'NewBake... Read more
Assertion '!(transfer.IsRemapPptrTransfer() && transfer.IsReadingPptr())...
How to reproduce: 1. Open the attached "ComputeShaderExample" project and "test" scene 2. Click on "WaterPlanes" GameObject in Hier... Read more
Incorrect rendering result if you modified vertex position from shader a...
How to reproduce: 1. Download attached project file 2. Go to the Main Camera in Hierarchy Window and uncheck Allow MSAA and HDR Act... Read more
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