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1
votes
Active

Editor freezes for a short time when changing Material settings

Shader System

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Sep 20, 2021

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Version/s: 2019.4, 2020.3, 2021.1, 2021.2, 2022.1

Reproduction steps: 1. Create a new HDRP project (Not necessary, but the easiest to reproduce on) 2. Create a new Material 3. Select... Read more

2
votes
By Design

[macOS] [Mobile] Shader compilation is failed due to Invalid Bytecode er...

Shader System

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Sep 15, 2021

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Version/s: 2021.2.0a1, 2021.2.0b11, 2022.1

How to reproduce: 1. Open the attached project "MacShaderCompilationIssue-2021.2.zip" 2. Open Build Settings and change to Android p... Read more

1
votes
Fixed

Assertion triggered when using Compile and show code button in Shader in...

Shader System

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Sep 27, 2021

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Version/s: 2021.2, 2022.1

STR: 1. Make a new project from 3D template. 2. Create a new unlit shader. 3. Open the new shader inspector, select a custom graphic... Read more

0
votes
Fixed

Shader error is thrown when baking the lighting with static GameObjects ...

Shader System

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Feb 08, 2022

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Version/s: 2019.4, 2019.4.12f1, 2020.3, 2021.2

Reproduction steps: 1. Open the user's attached project 2. Select any GameObject in the Hierarchy and check the "Static" checkbox in... Read more

0
votes
Fixed

Problem with GetDimensions method HLSL -> GLSL conversion

Shader System

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Jan 31, 2022

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Version/s: 2019.4, 2020.3, 2021.2, 2022.1, 2022.2

When using GetDimensions method in compute shader, it's being converted to length method for buffer with _buf postfix. But variable ... Read more

0
votes
Fixed

InterlockedExchange function throws an error when using floats as argume...

Shader System

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Nov 25, 2021

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Version/s: 2019.4, 2020.3, 2021.2, 2021.2.0f1, 2022.1

Reproduction steps: 1. Open the attached project "float-atomics.zip" 2. Select the "test" compute shader from the Project > Assets 3... Read more

0
votes
Fixed

[XR][URP] Estimated shader variants number is inaccurate when compiling

Shader System

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Nov 28, 2019

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Version/s: 2019.3.0b11, 2020.3, 2021.1, 2021.2

Repro steps: 1. Open attached project 2. Switch build target to Android 3. Compile 004_TextureArrayGraph 4. Observe the progress bar... Read more

1
votes
Won't Fix

Crash or freeze with large static array in compute shader when using Vul...

Shader System

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Sep 29, 2021

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Version/s: 2019.4, 2020.3, 2021.1, 2021.2, 2021.2.0b13, 2022.1

How to reproduce: 1. Open the attached project '1369438.zip' 2. Make sure that Vulkan or OpenGLES3 Graphics API is selected in the P... Read more

0
votes
Fixed

SHADER_AVAILABLE_XXX defines are not set in compute shaders

Shader System

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Sep 09, 2021

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Version/s: 2021.2, 2022.1

SHADER_AVAILABLE_XXX does not seem to be set for compute shaders Our specific use case is with VFX Graph where we have a shared inc... Read more

10
votes
Fixed

[Android] [Shader System] FPS drop on some Android devices caused by sha...

Shader System

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Sep 07, 2021

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Version/s: 2019.4, 2019.4.29f1c1, 2020.3, 2021.1, 2021.2, 2022.1

How to reproduce: 1. Open the attached user's project 'weilaicheng_2019_4.zip' 2. Build And Run on Android 3. After 15 seconds obser... Read more

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