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1
votes
Active

Editor freezes for a short time when changing Material settings

Shader System

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Sep 20, 2021

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Version/s: 2019.4, 2020.3, 2021.1, 2021.2, 2022.1

Reproduction steps:1. Create a new HDRP project (Not necessary, but the easiest to reproduce on)2. Create a new Material3. Select th... Read more

2
votes
By Design

[macOS] [Mobile] Shader compilation is failed due to Invalid Bytecode er...

Shader System

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Sep 15, 2021

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Version/s: 2021.2.0a1, 2021.2.0b11, 2022.1

How to reproduce:1. Open the attached project "MacShaderCompilationIssue-2021.2.zip"2. Open Build Settings and change to Android pla... Read more

1
votes
Fixed

Assertion triggered when using Compile and show code button in Shader in...

Shader System

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Sep 27, 2021

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Version/s: 2021.2, 2022.1

STR:1. Make a new project from 3D template.2. Create a new unlit shader.3. Open the new shader inspector, select a custom graphics A... Read more

0
votes
Fixed

Shader error is thrown when baking the lighting with static GameObjects ...

Shader System

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Feb 08, 2022

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Version/s: 2019.4, 2019.4.12f1, 2020.3, 2021.2

Reproduction steps:1. Open the user's attached project2. Select any GameObject in the Hierarchy and check the "Static" checkbox in t... Read more

0
votes
Fixed

Problem with GetDimensions method HLSL -> GLSL conversion

Shader System

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Jan 31, 2022

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Version/s: 2019.4, 2020.3, 2021.2, 2022.1, 2022.2

When using GetDimensions method in compute shader, it's being converted to length method for buffer with _buf postfix. But variable ... Read more

0
votes
Fixed

InterlockedExchange function throws an error when using floats as argume...

Shader System

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Nov 25, 2021

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Version/s: 2019.4, 2020.3, 2021.2, 2021.2.0f1, 2022.1

Reproduction steps:1. Open the attached project "float-atomics.zip"2. Select the "test" compute shader from the Project > Assets3... Read more

0
votes
Fixed

[XR][URP] Estimated shader variants number is inaccurate when compiling

Shader System

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Nov 28, 2019

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Version/s: 2019.3.0b11, 2020.3, 2021.1, 2021.2

Repro steps:1. Open attached project2. Switch build target to Android3. Compile 004_TextureArrayGraph4. Observe the progress bar Act... Read more

1
votes
Won't Fix

Crash or freeze with large static array in compute shader when using Vul...

Shader System

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Sep 29, 2021

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Version/s: 2019.4, 2020.3, 2021.1, 2021.2, 2021.2.0b13, 2022.1

How to reproduce:1. Open the attached project '1369438.zip'2. Make sure that Vulkan or OpenGLES3 Graphics API is selected in the Pla... Read more

0
votes
Fixed

SHADER_AVAILABLE_XXX defines are not set in compute shaders

Shader System

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Sep 09, 2021

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Version/s: 2021.2, 2022.1

SHADER_AVAILABLE_XXX does not seem to be set for compute shaders Our specific use case is with VFX Graph where we have a shared incl... Read more

10
votes
Fixed

[Android] [Shader System] FPS drop on some Android devices caused by sha...

Shader System

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Sep 07, 2021

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Version/s: 2019.4, 2019.4.29f1c1, 2020.3, 2021.1, 2021.2, 2022.1

How to reproduce:1. Open the attached user's project 'weilaicheng_2019_4.zip'2. Build And Run on Android3. After 15 seconds observe ... Read more

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