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Assertion triggered when using Compile and show code button in Shader in...
STR: 1. Make a new project from 3D template. 2. Create a new unlit shader. 3. Open the new shader inspector, select a custom graphic... Read more
On Mac preprocessed Lit.shader file stops mid-line when file size is nea...
How to reproduce: 1. Create a new project 2. Install the "High Definition RP" package from the Package Manager (Window > Package Man... Read more
Editor crashes when using Ray Tracing and enabling MSAA in the URP Asset...
How to reproduce: 1. Open the user's attached "CorgiRaytracing.zip" project 2. Open the "Demo_URP" Scene 3. Make sure the Game view ... Read more
Shader compilation error is thrown when #pragma target is set to 3.0 or ...
How to reproduce: 1. Open the attached project "1358042.zip" 2. Select the "TestShader" Shader in the Assets folder 3. In the Inspe... Read more
Renderer.SetPropertyBlock behaviour differs when an integer is passed as...
How to reproduce: 1. Open the user's attached project 2. Press the Play button 3. Observe the Cubes changing colour in the Game view... Read more
[XR][URP] Estimated shader variants number is inaccurate when compiling
Repro steps: 1. Open attached project 2. Switch build target to Android 3. Compile 004_TextureArrayGraph 4. Observe the progress bar... Read more
HDRP/Unlit Shader makes the Scene black when looking at it in a certain ...
How to reproduce: 1. Create a HDRP Template project 2. In the Scene View move towards the door in the first room 3. Zoom in and out ... Read more
"Shader not supported on this GPU" error is thrown when stripping a Shad...
How to reproduce: 1. Open the user's attached "UsePassStripping" project 2. Build and Run the "SampleScene" Scene 3. Observe the Cub... Read more
[macOS] [Mobile] Shader compilation is failed due to Invalid Bytecode er...
How to reproduce: 1. Open the attached project "MacShaderCompilationIssue-2021.2.zip" 2. Open Build Settings and change to Android p... Read more
Show compiled code for compute shaders has the "Cancel" button greyed out
Select a compute shader with variants, click on "Compile and show code". Expected: Cancel button is active when compiling variants. ... Read more
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