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Assertion triggered when using Compile and show code button in Shader in...
STR:1. Make a new project from 3D template.2. Create a new unlit shader.3. Open the new shader inspector, select a custom graphics A... Read more
On Mac preprocessed Lit.shader file stops mid-line when file size is nea...
How to reproduce:1. Create a new project2. Install the "High Definition RP" package from the Package Manager (Window > Package Ma... Read more
Editor crashes when using Ray Tracing and enabling MSAA in the URP Asset...
How to reproduce:1. Open the user's attached "CorgiRaytracing.zip" project2. Open the "Demo_URP" Scene3. Make sure the Game view is ... Read more
Shader compilation error is thrown when #pragma target is set to 3.0 or ...
How to reproduce:1. Open the attached project "1358042.zip"2. Select the "TestShader" Shader in the Assets folder3. In the Inspector... Read more
Renderer.SetPropertyBlock behaviour differs when an integer is passed as...
How to reproduce:1. Open the user's attached project2. Press the Play button3. Observe the Cubes changing colour in the Game view4. ... Read more
[XR][URP] Estimated shader variants number is inaccurate when compiling
Repro steps:1. Open attached project2. Switch build target to Android3. Compile 004_TextureArrayGraph4. Observe the progress bar Act... Read more
HDRP/Unlit Shader makes the Scene black when looking at it in a certain ...
How to reproduce:1. Create a HDRP Template project2. In the Scene View move towards the door in the first room3. Zoom in and out wit... Read more
Editor crashes when building if calling "ShaderKeyword" methods in "IPre...
How to reproduce:1. Open project "ShaderKeywordCrash.zip"2. Build the project Expected result: No crashActual result: Crash Reproduc... Read more
[macOS] [Mobile] Shader compilation is failed due to Invalid Bytecode er...
How to reproduce:1. Open the attached project "MacShaderCompilationIssue-2021.2.zip"2. Open Build Settings and change to Android pla... Read more
Show compiled code for compute shaders has the "Cancel" button greyed out
Select a compute shader with variants, click on "Compile and show code".Expected: Cancel button is active when compiling variants.Ac... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS