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1
votes
Fixed

[Vulkan][Metal]Shader compilation fails when building for Android or IOS...

Shader System

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Sep 11, 2020

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Version/s: 2019.4, 2019.4.8f1, 2020.1, 2020.2

Steps to reproduce: 1. Open user's attached project "Shapes.zip" 2. Built it for Android 3. Notice that builds freezes when compilin... Read more

6
votes
Fixed

"TLS Allocator ALLOC_TEMP_TLS" errors when rendering shaders

Shader System

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Nov 24, 2021

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Version/s: 2021.2, 2021.2.2f1, 2021.2.4f1, 2022.1

Reproduction steps: 1. Open attached project "Graphics-QA-BrokenShaderTestProject.zip", and scene "New" 2. Enter Play Mode 3. Using ... Read more

0
votes
Fixed

Shader with UsePass is missing certain passes in a Player Build

Shader System

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Apr 15, 2021

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Version/s: 2019.4, 2019.4.23f1, 2020.3, 2021.1

How to reproduce: 1. Open the user attached project 2. Open the "Example_NoCreep" Scene 3. Enter Play mode 4. Observe the floating o... Read more

0
votes
Duplicate

Shader compiler results Shader precision as mediump when unchanging non-...

Shader System

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Nov 23, 2021

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Version/s: 2019.4, 2020.3, 2021.2, 2021.2.3f1, 2022.1

How to reproduce: 1. Open the attached "case_1383035" project 2. Select "Compile and show code" of the "Test" Shader in the Inspecto... Read more

0
votes
Duplicate

Scene is coloured in Magneta when opening a Player that was built twice

Shader System

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Oct 11, 2021

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Version/s: 2020.3.19f1, 2021.1.22f1, 2021.1.23f1, 2021.2.0b13, 2022.1.0a7

Steps to reproduce: 1. Open the attached project "CoreIssue.zip" 2. Run the build.bat 3. Delete the built Project in CoreIssue/Build... Read more

0
votes
Fixed

Some Shader Requirements don't have a C# enum representation

Shader System

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Jan 08, 2021

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Version/s: 2018.4, 2019.4, 2019.4.16f1, 2020.1, 2020.2, 2021.1, 2021.2

How to reproduce: 1. Open the attached '1304582.zip' project 2. Build the project (File > Build and Run) 3. In the Unity Editor open... Read more

1
votes
Fixed

[Android] Compiled GLSL compute shader fails uint cast

Shader System

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Apr 04, 2022

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Version/s: 2019.4, 2021.2, 2021.2.14f1, 2022.1, 2022.2

Reproduction steps: 1. Open the project "ReproShaderGLESBug" 2. Connect an Android device 3. Open Terminal or Command Prompt and typ... Read more

0
votes
Fixed

[HLSLcc] Wrong atomic min/max parameter types

Shader System

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Sep 03, 2020

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Version/s: 2018.4, 2019.4.8f1, 2020.2

Reproduction steps: 1. Open attached project "OpenGLCompute.zip" 2. In Project window, open Assets/Repro.compute compiled code 3. In... Read more

0
votes
Fixed

[MacOS]Internal errors communicating with the shader compiler when openi...

Shader System

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Sep 10, 2020

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Version/s: 2018.4, 2019.2.12f1

Steps to reproduce: 1.Open user's attached project "Shapes.zip" Expected results: No shader errors are generated Actual results: Er... Read more

1
votes
Duplicate

[Android] Cull off Shader throws "Non system-generated input signature p...

Shader System

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Aug 27, 2021

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Version/s: 2019.4, 2019.4.29f1

How to reproduce: 1. Open the user's attached "URPTest.zip" project 2. In the Project window select the "NM_Foliage" Shader found in... Read more

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