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[Vulkan] ShaderData.Pass.CompileVariant function compile data in the SMO...
How to reproduce: 1. Download and install Mali Offline Compiler (link in the edit) 1. Open the "MaliCompilerReprot" project (GitHub ... Read more
Material doesn't show Specular texture when using Standard (Specular set...
Reproduction steps: 1. Open the user's attached project 2. Open "Assets/Scenes/specular" 3. Create a new Material in the "Assets" fo... Read more
Shader.SetGlobalInteger does not work when used with Compute Shaders
Reproduction steps: 1. Open the attached project "setGlobalInteger-bug.zip" and load Scene "SampleScene" 2. Enter Play Mode 3. Obser... Read more
Variant directives do not set disabled keywords to 0
#pragma multi_compile and #pragma shader_feature directives do not set disabled keywords to 0, which results in unknown identifiers ... Read more
No error if setting a property with the same name but different types
STR: 1. Create a new project using the 3D template 2. Copy the attached script to the Assets folder 3. Assign this script to the mai... Read more
"TLS Allocator ALLOC_TEMP_TLS" errors when rendering shaders
Reproduction steps: 1. Open attached project "Graphics-QA-BrokenShaderTestProject.zip", and scene "New" 2. Enter Play Mode 3. Using ... Read more
Multiple Shader Compiler errors are thrown when compiling a Shader
How to reproduce: 1. Open the user-submitted project 2. In the project window, search for and select the shader "VoronoiFragment" 3.... Read more
InterlockedExchange function throws an error when using floats as argume...
Reproduction steps: 1. Open the attached project "float-atomics.zip" 2. Select the "test" compute shader from the Project > Assets 3... Read more
FP32 is used for a temporary variable when compiling a shader
Reproduction steps: 1. Create a new project 2. Import the attached "NewUnlitShader.shader" Shader 3. Select the "NewUnlitShader.shad... Read more
"Trying to access shader snippet -1" is thrown when accessing Pass.Sourc...
How to reproduce: 1. Open the attached "ShaderAPI" project 2. Select the "Assets -> Internal -> New Shader Analyzer" Asset 3. Right-... Read more
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