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Log shader compilation does not give info on which shader instance had a...
Steps to reproduce:1. Create a new Unity project.2. Make sure "Log shader compilation" is enabled in Player settings.3. Build and ru... Read more
Material override is reset after subsequent drag operation hovers over S...
Steps to reproduce:1. Open the attached user project "DecalGlitch 2.zip"2. Open the scene "1_HouseOriginal.unity"3. Enable the Mater... Read more
GameObjects are not transparent in the Player when using a Shader with t...
How to reproduce:1. Build And Run the user’s attached “TranslucencyTest.zip” project2. Observe the result Expected result: Some Game... Read more
Shaders are not being striped and build times increase when using a cust...
How to reproduce:1. Open the “IN_76325” project2. In the Project Settings → Quality, make sure Render Pipeline Asset is set to “URP-... Read more
No error if setting a property with the same name but different types
STR:1. Create a new project using the 3D template2. Copy the attached script to the Assets folder3. Assign this script to the main c... Read more
"TLS Allocator ALLOC_TEMP_TLS" errors when rendering shaders
Reproduction steps:1. Open attached project "Graphics-QA-BrokenShaderTestProject.zip", and scene "New"2. Enter Play Mode3. Using rig... Read more
Multiple Shader Compiler errors are thrown when compiling a Shader
How to reproduce:1. Open the user-submitted project2. In the project window, search for and select the shader "VoronoiFragment"3. In... Read more
InterlockedExchange function throws an error when using floats as argume...
Reproduction steps:1. Open the attached project "float-atomics.zip"2. Select the "test" compute shader from the Project > Assets3... Read more
HDR color values set with MaterialPropertBlock.SetColor are incorrect wh...
Steps to reproduce:1. Open the “BugCheck” project2. Open the “MPB_Test” scene3. Enter Play Mode4. Open the Frame Debugger Window5. O... Read more
SRP Batcher compatibility of the same shader changes when changing Graph...
Reproduction steps:1. Open the attached project “shaderlodbug”2. Select the Assets/Shaders/U1.shader asset in the Project window3. O... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS