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0
votes
Fixed

Meshes with normal maps artifacting when Platform is set to WebGL

Shader System

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Oct 03, 2021

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Version/s: 2021.2.0b13, 2021.2.0b14

How to reproduce:1. Open the attached project ("WebGLBugs.zip")2. Switch Platform to WebGL (File -> Build Settings)3. Observe the... Read more

0
votes
Fixed

Go wide on shader compression

Shader System

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Oct 25, 2021

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Version/s: 2019.4, 2022.1

Shader compression is currently single-threaded and frequently takes >1 minute (HDRP scenario). For large shaders it can actualll... Read more

0
votes
Fixed

Crash on free_alloc_internal when clearing Shader variants in certain pr...

Shader System

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Jun 05, 2024

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Version/s: 2022.3.32f1, 6000.0.5f1

How to reproduce:1. Open the attached "ShaderCrashRepro" project2. Open Project Settings… > Graphics3. Press Save to asset4. Save... Read more

0
votes
Fixed

[HDRP] Wrong material variant picked in player

Shader System

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Jul 01, 2022

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Version/s: 2022.3.16f1, 2023.1.0a2

Does not reproduce on: 2020.3.30f1, 2021.3.5f1 Reproduces on: 2023.1 + Trunk__________________________________More info: The issue s... Read more

1
votes
Fixed

[Android] Compiled GLSL compute shader fails uint cast

Shader System

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Apr 04, 2022

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Version/s: 2019.4, 2021.2, 2021.2.14f1, 2022.1, 2022.2

Reproduction steps:1. Open the project "ReproShaderGLESBug"2. Connect an Android device3. Open Terminal or Command Prompt and type i... Read more

0
votes
Fixed

Problem with GatherCmp* methods HLSL->GLSL conversion

Shader System

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Jan 31, 2022

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Version/s: 2019.4, 2020.3, 2021.2, 2022.1, 2022.2

When using GatherCmp methods in compute shaders, it's being converted to textureGather method with hlslcc_zcmp_ prefix added to the ... Read more

0
votes
Fixed

Nondeterministic build when building Asset Bundle containing shaders

Shader System

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Jun 28, 2022

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Version/s: 2023.1.0a2

Reproduction steps:1. Open "Test.bat" from project directory and make sure the path of Unity.exe is correct2. Run "Test.bat"3. Wait ... Read more

0
votes
Fixed

Loading shader is picked when allowAsyncCompilation = false and async co...

Shader System

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Sep 24, 2021

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Version/s:

The cyan loading shader would in some cases leak into baked reflection probes. This problem may be a general shader/material problem... Read more

0
votes
Fixed

On Windows preprocessed Lit.shader file stops mid-line when file size is...

Shader System

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Nov 03, 2021

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Version/s: 2020.3, 2021.1, 2021.2, 2022.1, 2022.1.0a13

How to reproduce:1. Create a new project2. Install the "High Definition RP" package from the Package Manager (Window > Package Ma... Read more

0
votes
Fixed

One million variant limit for Always included shaders is checked before ...

Shader System

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Nov 08, 2021

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Version/s: 2019.4, 2022.1

STR:1. Make a new project using URP template.2. Copy the Lit shader from URP to Assets.3. Add the Lit shader to Always included shad... Read more

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