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0
votes
Fixed

Meshes with normal maps artifacting when Platform is set to WebGL

Shader System

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Oct 03, 2021

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Version/s: 2021.2.0b13, 2021.2.0b14

How to reproduce: 1. Open the attached project ("WebGLBugs.zip") 2. Switch Platform to WebGL (File -> Build Settings) 3. Observe the... Read more

0
votes
Fixed

Go wide on shader compression

Shader System

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Oct 25, 2021

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Version/s: 2019.4, 2022.1

Shader compression is currently single-threaded and frequently takes >1 minute (HDRP scenario). For large shaders it can actuallly t... Read more

0
votes
By Design

Material properties being reverted upon script recompilation and reappli...

Shader System

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Oct 14, 2021

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Version/s: 2020.2.7f1, 2021.1.0b10, 2021.1.23f1, 2021.2.0a9, 2022.1

How to reproduce: 1. Open the user attached "Epitaph.zip" project 2. Open the "_ManagerScene" Scene from the "__Scenes" folder 3. Op... Read more

0
votes
Fixed

Crash when applying material to mesh

Shader System

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Oct 20, 2021

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Version/s: 2021.2.0b3, 2021.2.0b16, 2022.1

Reproduction steps: 1. Open the user's attached project 2. Add a new mesh to any scene and apply any material from 'BetterLitShader/... Read more

1
votes
Fixed

[Android] Compiled GLSL compute shader fails uint cast

Shader System

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Apr 04, 2022

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Version/s: 2019.4, 2021.2, 2021.2.14f1, 2022.1, 2022.2

Reproduction steps: 1. Open the project "ReproShaderGLESBug" 2. Connect an Android device 3. Open Terminal or Command Prompt and typ... Read more

0
votes
Fixed

Problem with GatherCmp* methods HLSL->GLSL conversion

Shader System

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Jan 31, 2022

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Version/s: 2019.4, 2020.3, 2021.2, 2022.1, 2022.2

When using GatherCmp methods in compute shaders, it's being converted to textureGather method with hlslcc_zcmp_ prefix added to the ... Read more

0
votes
Fixed

Material doesn't show Specular texture when using Standard (Specular set...

Shader System

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Oct 27, 2021

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Version/s: 2021.2.0a20, 2021.2.0f1, 2022.1

Reproduction steps: 1. Open the user's attached project 2. Open "Assets/Scenes/specular" 3. Create a new Material in the "Assets" fo... Read more

0
votes
Fixed

Loading shader is picked when allowAsyncCompilation = false and async co...

Shader System

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Sep 24, 2021

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Version/s:

The cyan loading shader would in some cases leak into baked reflection probes. This problem may be a general shader/material problem... Read more

0
votes
Fixed

On Windows preprocessed Lit.shader file stops mid-line when file size is...

Shader System

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Nov 03, 2021

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Version/s: 2020.3, 2021.1, 2021.2, 2022.1, 2022.1.0a13

How to reproduce: 1. Create a new project 2. Install the "High Definition RP" package from the Package Manager (Window > Package Man... Read more

0
votes
Fixed

One million variant limit for Always included shaders is checked before ...

Shader System

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Nov 08, 2021

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Version/s: 2019.4, 2022.1

STR: 1. Make a new project using URP template. 2. Copy the Lit shader from URP to Assets. 3. Add the Lit shader to Always included s... Read more

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