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Meshes with normal maps artifacting when Platform is set to WebGL
How to reproduce: 1. Open the attached project ("WebGLBugs.zip") 2. Switch Platform to WebGL (File -> Build Settings) 3. Observe the... Read more
Go wide on shader compression
Shader compression is currently single-threaded and frequently takes >1 minute (HDRP scenario). For large shaders it can actuallly t... Read more
Material properties being reverted upon script recompilation and reappli...
How to reproduce: 1. Open the user attached "Epitaph.zip" project 2. Open the "_ManagerScene" Scene from the "__Scenes" folder 3. Op... Read more
Crash when applying material to mesh
Reproduction steps: 1. Open the user's attached project 2. Add a new mesh to any scene and apply any material from 'BetterLitShader/... Read more
[Android] Compiled GLSL compute shader fails uint cast
Reproduction steps: 1. Open the project "ReproShaderGLESBug" 2. Connect an Android device 3. Open Terminal or Command Prompt and typ... Read more
Problem with GatherCmp* methods HLSL->GLSL conversion
When using GatherCmp methods in compute shaders, it's being converted to textureGather method with hlslcc_zcmp_ prefix added to the ... Read more
Material doesn't show Specular texture when using Standard (Specular set...
Reproduction steps: 1. Open the user's attached project 2. Open "Assets/Scenes/specular" 3. Create a new Material in the "Assets" fo... Read more
Loading shader is picked when allowAsyncCompilation = false and async co...
The cyan loading shader would in some cases leak into baked reflection probes. This problem may be a general shader/material problem... Read more
On Windows preprocessed Lit.shader file stops mid-line when file size is...
How to reproduce: 1. Create a new project 2. Install the "High Definition RP" package from the Package Manager (Window > Package Man... Read more
One million variant limit for Always included shaders is checked before ...
STR: 1. Make a new project using URP template. 2. Copy the Lit shader from URP to Assets. 3. Add the Lit shader to Always included s... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow