Search Issue Tracker
Fixed in 2022.1.X
Fixed in 2019.4.X, 2020.3.X, 2021.2.X
Votes
0
Found in
2019.4
2022.1
Issue ID
1379096
Regression
No
One million variant limit for Always included shaders is checked before stripping
STR:
1. Make a new project using URP template.
2. Copy the Lit shader from URP to Assets.
3. Add the Lit shader to Always included shader list in Graphics settings.
4. Do a player build.
Expected: build succeeds.
Actual: build fails because it thinks too many variants are going to be included in the build.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow
Add comment