Search Issue Tracker

0
votes
Fixed

[Backport] Shader.worldPosition interferes with drawing of the Shader wh...

Shader System

-

Jun 16, 2022

-

Version/s: 2020.3.13f1, 2021.3.7f1, 2022.1.0a4

Reproduction steps:1. Open the user's attached project2. Open the "SampleScene" Scene3. Enter the Play Mode4. Click on the "Use Matr... Read more

0
votes
Fixed

The Inspector of a Shader Asset does not show the correct number of vert...

Shader System

-

Nov 10, 2023

-

Version/s: 2021.3.32f1, 2022.3.13f1, 2023.1.20f1, 2023.2.0f1, 2023.3.0a14, 6000.0.0b11, 6000.1.0a1

How to reproduce:1. Open the “MultiCompileFragmentVariants” project2. Select the “UnlitMultiCompileFragmentMultiLines” shader in Pro... Read more

0
votes
Fixed

[Shaders] compute '#pragma require' flags don't persist after shader cac...

Shader System

-

Oct 05, 2021

-

Version/s: 2019.4, 2020.3, 2021.1, 2021.2, 2022.1

How to reproduce:1. Open the attached project "PragmaRepro" in a Windows editor2. Navigate to the Assets folder and select "Repro.co... Read more

1
votes
Won't Fix

Crash or freeze with large static array in compute shader when using Vul...

Shader System

-

Sep 29, 2021

-

Version/s: 2019.4, 2020.3, 2021.1, 2021.2, 2021.2.0b13, 2022.1

How to reproduce:1. Open the attached project '1369438.zip'2. Make sure that Vulkan or OpenGLES3 Graphics API is selected in the Pla... Read more

0
votes
Fix In Review

Some Shaders appear twice in Material Shader selection menu

Shader System

-

Jan 13, 2026

-

Version/s: 6000.0.65f1, 6000.3.4f1, 6000.4.0b4, 6000.5.0a4

Reproduction steps:1. Create a new project2. Create > Material3. Select newly created Material and open Shader selection menu by ... Read more

1
votes
By Design

'Property _Colors already exists in the property sheet with a different ...

Shader System

-

Aug 29, 2022

-

Version/s: 2020.3.39f1, 2021.3.9f1, 2022.1.13f1, 2022.2.0b5, 2023.1.0a8

Reproduction steps:1. Open the attached ‘SetColorArrayBug' project2. Open the ‘SampleScene’3. Enter Play mode4. Observe the Console ... Read more

2
votes
Active

[Android] Application crashes after continuously loading and activating ...

Shader System

-

Feb 22, 2022

-

Version/s: 2020.3, 2021.2, 2021.2.11f1, 2022.1, 2022.2

Reproduction steps:1. Open the user's attached project "wavexr-crash-test.zip"2. Make sure that Development Build is enabled3. Build... Read more

0
votes
Fixed

Dynamic Branching generates Shader Variants when building the Project

Shader System

-

Sep 08, 2023

-

Version/s: 2022.3.9f1, 2023.1.13f1, 2023.2.0b9, 2023.3.0a5, 6000.0.0b11, 6000.1.0a7

Reproduction steps:1. Open the attached “Test Project” project2. Make a Clean Build of the Project (File > Build Settings > Bu... Read more

0
votes
Fixed

Go wide on shader compression

Shader System

-

Oct 25, 2021

-

Version/s: 2019.4, 2022.1

Shader compression is currently single-threaded and frequently takes >1 minute (HDRP scenario). For large shaders it can actualll... Read more

0
votes
Duplicate

Scene is coloured in Magneta when opening a Player that was built twice

Shader System

-

Oct 11, 2021

-

Version/s: 2020.3.19f1, 2021.1.22f1, 2021.1.23f1, 2021.2.0b13, 2022.1.0a7

Steps to reproduce:1. Open the attached project "CoreIssue.zip"2. Run the build.bat3. Delete the built Project in CoreIssue/BuildSys... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.