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0
votes
Duplicate

Water is not rendered and 'Compute shader (WaterLighting): Property (g_v...

Shader System

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Jul 29, 2022

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Version/s: 2022.2.0b2, 2023.1.0a2

Reproduction steps:1. Open the attached ‘FFH Core Project' project2. Open the ‘PlayGround’ Scene3. Observe the Scene view Expected r... Read more

0
votes
Fixed

Material’s properties in the Inspector window are not shown as overridde...

Shader System

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Oct 11, 2023

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Version/s: 2022.3.10f1, 2023.1.15f1, 2023.2.0b11, 2023.3.0a7

How to reproduce:1. Open the user’s attached “TestMaterialVariant.zip” project2. In the Project window, select “simple Variant.mat” ... Read more

0
votes
Fixed

[Shaders] compute '#pragma require' flags don't persist after shader cac...

Shader System

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Oct 05, 2021

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Version/s: 2019.4, 2020.3, 2021.1, 2021.2, 2022.1

How to reproduce:1. Open the attached project "PragmaRepro" in a Windows editor2. Navigate to the Assets folder and select "Repro.co... Read more

1
votes
Won't Fix

Crash or freeze with large static array in compute shader when using Vul...

Shader System

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Sep 29, 2021

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Version/s: 2019.4, 2020.3, 2021.1, 2021.2, 2021.2.0b13, 2022.1

How to reproduce:1. Open the attached project '1369438.zip'2. Make sure that Vulkan or OpenGLES3 Graphics API is selected in the Pla... Read more

0
votes
Fixed

Compute Shaders throw compilation errors when "Show compiled code" is pr...

Shader System

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Dec 16, 2025

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Version/s: 6000.3.2f1, 6000.4.0b2, 6000.5.0a3, 6000.6.0a1

Reproduction steps:1. Open the “hdrp-test.zip“ project2. Select HighResGenerator.compute file in the Project Tab3. In the Inspector,... Read more

0
votes
Fixed

Missing in-editor warnings when "Hidden/Cube*" shaders aren't included (...

Shader System

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Aug 24, 2022

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Version/s: 2020.3.37f1, 2021.3.8f1, 2022.1.12f1, 2022.2.0b4, 2023.1.0a4

Reproduction steps: Open the project “ReproRealtimeReflections” Build and run the project Observe the sphere in the middle Come back... Read more

2
votes
Active

[Android] Application crashes after continuously loading and activating ...

Shader System

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Feb 22, 2022

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Version/s: 2020.3, 2021.2, 2021.2.11f1, 2022.1, 2022.2

Reproduction steps:1. Open the user's attached project "wavexr-crash-test.zip"2. Make sure that Development Build is enabled3. Build... Read more

0
votes
Duplicate

A Shader error is thrown in the Console when the line after an #include ...

Shader System

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Aug 17, 2023

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Version/s: 2021.3.29f1, 2022.3.8f1, 2023.1.10f1, 2023.2.0b6, 2023.3.0a2

Reproduction steps:1. Open the "IN-51499.zip" project2. Open the "Assets/Shaders/TerrainTreeStamp.compute" file3. Delete line 6 and ... Read more

0
votes
Fixed

Go wide on shader compression

Shader System

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Oct 25, 2021

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Version/s: 2019.4, 2022.1

Shader compression is currently single-threaded and frequently takes >1 minute (HDRP scenario). For large shaders it can actualll... Read more

0
votes
Duplicate

Scene is coloured in Magneta when opening a Player that was built twice

Shader System

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Oct 11, 2021

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Version/s: 2020.3.19f1, 2021.1.22f1, 2021.1.23f1, 2021.2.0b13, 2022.1.0a7

Steps to reproduce:1. Open the attached project "CoreIssue.zip"2. Run the build.bat3. Delete the built Project in CoreIssue/BuildSys... Read more

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