Search Issue Tracker

Active

Votes

2

Found in

2020.3

2021.2

2021.2.11f1

2022.1

2022.2

Issue ID

1405093

Regression

No

[Android] Application crashes after continuously loading and activating different remote addressable Scenes

Shader System

-

Reproduction steps:
1. Open the user's attached project "wavexr-crash-test.zip"
2. Make sure that Development Build is enabled
3. Build for Android
4. The app will first start to download the remote addressable scenes, wait for the loading percentage to reach 100% and it will start cycling through the downloaded scenes

Expected result: Application does not crash after continuously loading and activating different remote addressable scenes
Actual result: Application crashes after continuously loading and activating different remote addressable scenes

Reproduces on: 2020.3.31f1, 2021.2.15f1, 2022.1.0b11, 2022.2.0a8
Could not test on 2019.4.36f1 due to script errors when downgrading the project

Reproducible with these devices:
N/A, Samsung Galaxy S9 (SM-G960F), Android 8.0.0, CPU: Exynos 9 Series 9810, GPU: Mali-G72
N/A, Xiaomi Mi Note2 (Mi Note 2), Android 8.0.0, CPU: Snapdragon 820 MSM8996, GPU: Adreno (TM) 530
N/A, Vivo V1924A (V1924A), Android 10, CPU: Snapdragon 855 SM8150, GPU: Adreno (TM) 640
N/A, Google Pixel 3 (Pixel 3), Android 12, CPU: Snapdragon 845, GPU: Adreno (TM) 630
N/A, Huawei HUAWEI Mate 20 Pro (LYA-L29), Android 9, CPU: HiSilicon Kirin 980, GPU: Mali-G76
N/A, Samsung - (SM-G991U), Android 11, CPU: Snapdragon 888, GPU: Adreno (TM) 660

User reported devices:
HTC Vive Focus 3 (using Wave XR package): Instantly upon the first scene load
Sony Xperia XZ2 Compact (using Unity's MockHMD XR package): After about a minute / 10 scene loads
Oculus Quest 2 (using Oculus XR package): After about 10-30 minutes

Notes:
-Issue is reproducible with IL2CPP and Mono backends
-Depending on the device, you might need to wait a few minutes for it to crash according to the user
-Android logcat crash stacktrace is attached "crash.txt"
-Crash occurs when Development Build is enabled

Comments (4)

  1. bryandickson

    Apr 08, 2022 21:07

    Unity, please provide more information on this ticket, and what workarounds if any are possible. Should we be contacting HTC about this issue instead?

  2. ertugrulerdogan

    Apr 01, 2022 11:14

    We are also experiencing crashes on remote addressable scenes load with editor version 2021.2.17f1 and addressable package 1.19.19.

  3. ertugrulerdogan

    Apr 01, 2022 11:14

    We are also experiencing crashes on remote addressable scenes load with editor version 2021.2.17f1 and addressable package 1.19.19.

  4. talespin-mathijs

    Mar 31, 2022 09:19

    I don’t understand why the posted resolution note means that the issue would not get fixed. The issue is maybe not caused by Addressables, but only exposed by using Addressables. But the issue does still look like a bug originating from Unity’s engine code. Therefore we still need this issue fixed by Unity developers as it is something we cannot debug and rectify on our own as users of Unity.

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.