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0
votes
Fixed

No way to get preprocessed data using Pass.CompileVariant

Shader System

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Sep 10, 2021

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Version/s: 2020.3, 2021.1, 2021.2, 2022.1

The Pass.CompileVariant API can only be used to get compiled variant data. Preprocessed data (without compilation happening) is not ... Read more

0
votes
Not Reproducible

Editor crashes when loading Compute Shaders and calling Dispatch function

Shader System

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Mar 02, 2022

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Version/s: 2021.2.0a21, 2021.2.13f1c1, 2022.1, 2022.2

How to reproduce: 1. Download the attached project 'ComputerShaderCrashReportProject.zip' 2. Open 'ComputeShaderTest' Scene 3. Build... Read more

0
votes
Fixed

Shader Keywords array always returns 0 length when keywords are visible ...

Shader System

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Nov 14, 2021

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Version/s: 2021.2.0a16, 2021.2.1f1, 2022.1

Reproduction steps: 1. Open the '1380745-sample' project 2. Open the 'test' Scene 3. Select the testMaterial and observe it in the I... Read more

1
votes
Duplicate

Editor crashes when opening the project with imported Shaders

Shader System

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Aug 26, 2021

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Version/s: 2021.2.0a16, 2021.2.0b8, 2022.1

How to reproduce: 1. Open the attached project: ShaderCrash.zip Expected result: Project loads Actual result: Unity crashes Reprod... Read more

0
votes
Fixed

There is no way to know with which SRPs a given shader is compatible

Shader System

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Sep 07, 2021

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Version/s:

Currently it's not possible to figure out whether a given shader is compatible with the given SRP or not. Read more

0
votes
Fixed

Show compiled code for compute shaders has the "Cancel" button greyed out

Shader System

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Sep 22, 2021

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Version/s: 2020.3, 2021.1, 2021.2, 2022.1

Select a compute shader with variants, click on "Compile and show code". Expected: Cancel button is active when compiling variants. ... Read more

1
votes
Active

Editor freezes for a short time when changing Material settings

Shader System

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Sep 20, 2021

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Version/s: 2019.4, 2020.3, 2021.1, 2021.2, 2022.1

Reproduction steps: 1. Create a new HDRP project (Not necessary, but the easiest to reproduce on) 2. Create a new Material 3. Select... Read more

2
votes
By Design

[macOS] [Mobile] Shader compilation is failed due to Invalid Bytecode er...

Shader System

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Sep 15, 2021

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Version/s: 2021.2.0a1, 2021.2.0b11, 2022.1

How to reproduce: 1. Open the attached project "MacShaderCompilationIssue-2021.2.zip" 2. Open Build Settings and change to Android p... Read more

1
votes
Fixed

Full floating precision register is used when compiling Shader to GLES3

Shader System

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Jan 26, 2022

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Version/s: 2019.4, 2020.3, 2020.3.26f1, 2021.2, 2022.1, 2022.2

How to reproduce: 1. Open the user's attached project 2. In the Project window, under Assets, select the Shader "Modx-CharacterDisso... Read more

0
votes
By Design

[Quest] Sampling depth texture from surface shader is incorrect in VR wi...

Shader System

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Oct 01, 2021

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Version/s: 2019.4, 2020.3, 2020.3.19f1, 2021.2, 2022.1

Reproduction steps: 1. Open project "DepthBugSurfaceShader.zip" 2. Open "Scene.unity" found in Assets/BugRepro 3. Build the project ... Read more

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