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0
votes
Fixed

MaterialPropertyBlock arrays are limited to 1023 elements

Shader System

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Aug 16, 2021

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Version/s: 2019.4, 2020.3, 2021.1, 2021.2, 2022.1

MaterialPropertyBlock arrays are limited to 1023 elements. This makes instances rendering less efficient. STR: 1. Make a new Unity ... Read more

0
votes
Fixed

Shader warning when 2D Animation package is installed

Shader System

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Aug 17, 2021

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Version/s: 2020.3.16f1, 2020.3.17f1

Reproduction steps: 1. Create a new 3D Template project 2. Open Package Manager: Window -> Package Manager 3. Go to Unity Registry f... Read more

0
votes
Fixed

Compute Shader is not using defined constants when setting data with Set...

Shader System

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Apr 03, 2022

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Version/s: 2020.3, 2021.2.17f1, 2021.3, 2022.1, 2022.2

How to reproduce: 1. Open project "ComputeShaderSetConstantBuffer.zip" 2. Enter Play Mode 3. Observe the Console For Dx11 / 12 API:... Read more

0
votes
Active

Specific water material is not rendered in the Editor and in builds

Shader System

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May 14, 2022

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Version/s: 2022.2.0a11, 2022.2.0a13

Reproduction steps: 1. Open the attached 'HDRP_2022-2_Testing' project 2. Open the 'OutdoorsScene' 3. Observe the Scene view Expect... Read more

0
votes
Fixed

[Vulkan] ShaderData.Pass.CompileVariant function compile data in the SMO...

Shader System

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Oct 08, 2021

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Version/s: 2020.3, 2020.3.19f1, 2021.2, 2022.1, 2022.2

How to reproduce: 1. Download and install Mali Offline Compiler (link in the edit) 1. Open the "MaliCompilerReprot" project (GitHub ... Read more

1
votes
Duplicate

[Android] Cull off Shader throws "Non system-generated input signature p...

Shader System

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Aug 27, 2021

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Version/s: 2019.4, 2019.4.29f1

How to reproduce: 1. Open the user's attached "URPTest.zip" project 2. In the Project window select the "NM_Foliage" Shader found in... Read more

2
votes
Fixed

Shader compilation error is thrown when #pragma target is set to 3.0 or ...

Shader System

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Aug 14, 2021

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Version/s: 2019.4, 2019.4.14f1, 2020.3, 2021.1, 2021.2, 2022.1

How to reproduce: 1. Open the attached project "1358042.zip" 2. Select the "TestShader" Shader in the Assets folder 3. In the Inspe... Read more

0
votes
Third Party Issue

Emission parameter of detail mask gets deactivated when inspecting mater...

Shader System

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Aug 24, 2021

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Version/s: 2019.4, 2020.3, 2020.3.2f1, 2021.1

How to reproduce: 1. Open the attached project "plugin.zip" 2. Open Assets/Scenes/SampleScene.unity 3. Select Scene>node_damagedHelm... Read more

1
votes
By Design

Renderer.SetPropertyBlock behaviour differs when an integer is passed as...

Shader System

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Aug 27, 2021

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Version/s: 2019.4, 2020.3, 2020.3.17f1, 2021.1, 2021.2, 2022.1

How to reproduce: 1. Open the user's attached project 2. Press the Play button 3. Observe the Cubes changing colour in the Game view... Read more

0
votes
Fixed

No way to get preprocessed data using Pass.CompileVariant

Shader System

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Sep 10, 2021

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Version/s: 2020.3, 2021.1, 2021.2, 2022.1

The Pass.CompileVariant API can only be used to get compiled variant data. Preprocessed data (without compilation happening) is not ... Read more

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