Search Issue Tracker
Active
Under Consideration for 6000.5.X
Votes
0
Found in
6000.0.54f1
6000.1.13f1
6000.2.0b12
6000.3.0a3
6000.4.0a1
6000.5.0a1
Issue ID
UUM-113129
Regression
No
Volumetric Clouds close to the horizon flicker when "Ghosting Reduction" is enabled
Reproduction steps:
1. Open the attached “IN-110228.zip” project
2. Open the “OutdoorsScene”
3. Enter Play mode
4. Observe the clouds at the bottom of the sky, close to the horizon
Expected result: No flickering is visible
Actual result: The clouds are flickering
Reproducible with: 2023.1.0b1, 6000.0.54f1, 6000.1.13f1, 6000.2.0b12, 6000.3.0a3
Reproducible on: Windows 11
Not reproducible on: No other environment tested
Notes:
- Does not reproduce if “Ghosting Reduction” property (on the “Sky and Fog Volume” GameObject) itself is enabled but its functionality is disabled
- Reproduces with both DX11 and DX12
- Reproducible on a new project
- Also reproduces in the Player
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default
Add comment