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Under Consideration for 6000.0.X, 6000.2.X, 6000.3.X, 6000.4.X
Votes
0
Found in
6000.0.54f1
6000.1.14f1
6000.2.0b13
6000.3.0a3
6000.4.0a1
Issue ID
UUM-113124
Regression
No
Temporary dark areas appear when quickly dragging Editor window splitters while using "Direct3D 12" graphics API and "Light" Editor theme
Reproduction steps:
1. Create a new project
2. Go to “Preferences… → General”
3. Change the “Editor Theme“ parameter to “Light“
4. Grab the “Hierarchy“ and “Scene“ window splitter
5. Drag them quickly from one side to the other
6. Observe the Editor
Expected result: Dragging doesn’t create a temporary dark area
Actual result: Dragging creates a temporary dark area
Reproducible with: 2023.1.0a1, 6000.0.54f1, 6000.1.14f1, 6000.2.0b13, 6000.3.0a3
Reproducible on: Windows 11 (24H2) (user’s), Windows 10 (22H2)
Not reproducible on: macOS Sequoia 15.5 (M3 Pro)
Notes:
- Reproducible with the “Direct3D 12“ graphics API
- Not reproducible with the “Direct3D 11“, “Vulkan“, and “OpenGLES3“
Comments (1)
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dgoyette
Aug 02, 2025 09:34
This issue was created from a bug report I submitted, and I was using the Light editor theme when I submitted it. But it's worth pointing out that I still see similar glitchy behavior if I switch to the Dark editor theme. It's just less noticeable, since the glitchy region is more similar in color to the background of the editor when using the Dark theme.
So, I'm not sure whether the theme really affects this bug.