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Crash on DynamicHeapAllocator::Allocate during Importer consistency check
How to reproduce:1. Unzip the attached “Repro_project.zip“ project2. Open the Command Prompt3. Run this command line: "C:\Program Fi... Read more
Pass.CompileVariant complains about top-level params being outside of CB...
STR: see case 1348862, compile with INSTANCING_ON DIRECTIONAL Read more
Shader inspector doesn't show whether a keyword can be overridden by glo...
STR:1. Create a new unlit shader.2. Add "#pragma multi_compile_local FOO BAR" after "#pragma multi_compile_fog".3. Select the shader... Read more
Shaders read from the buffer unconditionally
Steps to reproduce: Create a new Unity project Copy the attached compute shader to the Assets folder Inspect the compiled code for V... Read more
[BiRP SG] Built-In Shader Graph's Emission input doesn't contribute to GI
Reproduction steps:1. Open user attached Project2. Edit the Shader Emissive Color property to have the reference name _EmissionColor... Read more
[Android] Application crashes after continuously loading and activating ...
Reproduction steps:1. Open the user's attached project "wavexr-crash-test.zip"2. Make sure that Development Build is enabled3. Build... Read more
Shader error in 'Shader Graphs/Shadows': redefinition of '_ShadowMapText...
How to reproduce:1. Open the “BIRPShadowsBuildError“ project2. Open the “Sample Scene”3. Build And Run the project4. Observe the Con... Read more
State comes from an incompatible keyword space errors appear when enteri...
Reproduction steps:1. Download and open the attached "Adventure Game 2021.2 - Demo- State comes from an incompatible keyword space.z... Read more
AssetImportWorkers crash when changing Shader Precision Model
Steps to reproduce: Open a project with no Library (cold) or enable Parallel workers in a project with a Library (warm) Make sure yo... Read more
Not possible to retrieve LOD from a SubShader
There is currently no way to know, which LOD value a given subshader has.This information can be useful for e.g. stripping shader va... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS