Search Issue Tracker
Fixed in 2022.1.X
Fixed in 2020.3.X, 2021.1.X, 2021.2.X
Votes
0
Found in
2021.2
2022.1
Issue ID
1349218
Regression
No
Pass.CompileVariant API doesn't filter keywords for a given pass
STR:
1. Install https://github.com/needle-tools/shader-variant-explorer package via Packman
2. Create a new surface shader
3. Open the new shader in the shader variant explorer
4. Compile it with DIRECTIONAL_COOKIE
Observe errors from some passes that don't have the given keyword.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Add comment