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Local keywords can be overridden by global keyword state
Shader keyword system improvements changes the behaviour of local keywords - they can now affected by global keyword state. STR 1.... Read more
Crash when synchronising keyword space from multiple threads
Assertions fire when using graphic jobs: "Local keyword space index cache out of sync". Read more
Problem with GatherCmp* methods HLSL->GLSL conversion
When using GatherCmp methods in compute shaders, it's being converted to textureGather method with hlslcc_zcmp_ prefix added to the ... Read more
Scene is coloured in Magneta when opening a Player that was built twice
Steps to reproduce: 1. Open the attached project "CoreIssue.zip" 2. Run the build.bat 3. Delete the built Project in CoreIssue/Build... Read more
[XR SDK] Shader Grabpass returns results in plain grey color when Single...
Reproduction steps: 1. Open the attached project ("1396587R.zip") 2. Open the SampleScene scene 3. Open XR Plug-in Management settin... Read more
Material referencing the whole Sprite turns black when Sprite Texture sl...
How to reproduce: 1. Open the attached project's Scene labeled "SampleScene" 2. In the Hierarchy, select the Sprite Renderer 3. In t... Read more
Shader cache grows indefinitely
Shader cache has no means of automatically purging old entries. This means that the cache grows indefinitely unless manually deleted... Read more
No API to determine if a shader has warnings
We have an API to determine if a shader has errors, but there is no similar API for warning detection. The API also lacks a possibil... Read more
[Windows] Semantics are not holding consistency between vertex output an...
How to reproduce: 1. Open the user's attached project and Scenes/semantics scene 2. Observe the Cube in the Game view Expected resu... Read more
Shaders takes a long time to compile when using the Volumetric Lights
How to reproduce: 1. Open the attached project "ShaderCompLong.zip" 2. Open the "Demo" Scene (Assets/VolumetricLights/Demos/Minimal/... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Matching Selectors list not updating correctly with element's pseudo-state updates
- [Android] Crash on vendor/lib64/egl/libGLES_mali.so when Graphics Jobs(Experimental) is disabled and the Player is running on the Google Pixel 6 with the March security patch installed
- Profiler does not profile after building the Project with Autoconnect Profiler Option enabled
- Editor slows down when selecting a script with the [HideInInspector] attribute on arrays with dynamic values
- [XR] Custom Pass not working as intended with Single Pass Instanced when XR is initialized after runtime start