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0
votes
Won't Fix

Material Constructor doesn't copy ShaderKeyword from material in Play Mode

Shader System

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May 08, 2021

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Version/s: 2018.4, 2019.4, 2019.4.24f1, 2020.3, 2021.1, 2021.2

Reproduction steps:1. Open the Project "case_1334668-MatConstructorError"2. Open the Scene "Test Scene"3. Play Scene4. In Assets, cl... Read more

4
votes
Fixed

[Win] Camera.Render has poor performance when observed in 2022.3 and lat...

Shader System

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Mar 14, 2024

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Version/s: 2022.3.22f1, 2023.2.15f1, 6000.0.0b12, 6000.1.0a7

How to reproduce:1. Open the attached “camerarender_benchmark” project2. Open the Build Settings (File > Build Settings) and ensu... Read more

9
votes
By Design

[iOS] Shaders are recompiled on subsequent builds

Shader System

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May 25, 2022

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Version/s: 2020.3.34f1, 2021.3.3f1, 2022.2.0a15, 2023.1.0a3

Reproduction steps:1. Download and open the attached "urp_template.zip" project2. Build the project for iOS3. Repeat step 2 Expected... Read more

0
votes
Fixed

Problem with GatherCmp* methods HLSL->GLSL conversion

Shader System

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Jan 31, 2022

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Version/s: 2019.4, 2020.3, 2021.2, 2022.1, 2022.2

When using GatherCmp methods in compute shaders, it's being converted to textureGather method with hlslcc_zcmp_ prefix added to the ... Read more

0
votes
Duplicate

Scene is coloured in Magneta when opening a Player that was built twice

Shader System

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Oct 11, 2021

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Version/s: 2020.3.19f1, 2021.1.22f1, 2021.1.23f1, 2021.2.0b13, 2022.1.0a7

Steps to reproduce:1. Open the attached project "CoreIssue.zip"2. Run the build.bat3. Delete the built Project in CoreIssue/BuildSys... Read more

1
votes
Won't Fix

[XR SDK] Shader Grabpass returns results in plain grey color when Single...

Shader System

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Jan 20, 2022

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Version/s: 2019.4, 2020.3, 2021.2, 2021.2.7f1, 2022.1

Reproduction steps:1. Open the attached project ("1396587R.zip")2. Open the SampleScene scene3. Open XR Plug-in Management settings4... Read more

0
votes
Fixed

Material referencing the whole Sprite turns black when Sprite Texture sl...

Shader System

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May 26, 2021

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Version/s: 2018.4, 2019.2.21f1, 2019.3

How to reproduce:1. Open the attached project's Scene labeled "SampleScene"2. In the Hierarchy, select the Sprite Renderer3. In the ... Read more

3
votes
Fixed

Shader cache grows indefinitely

Shader System

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May 28, 2021

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Version/s:

Shader cache has no means of automatically purging old entries. This means that the cache grows indefinitely unless manually deleted... Read more

0
votes
Won't Fix

HLSLcc generates suboptimal code that involves meaningless double conver...

Shader System

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Feb 19, 2024

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Version/s: 2021.3.35f1, 2022.3.20f1, 2023.2.10f1, 2023.3.0b7, 6000.0.0b11, 6000.1.0a7, 6000.2.0a1

Steps to reproduce: 1. Create a new unlit shader2. Put the following code in the fragment function:```int x[3][3][3] = {{ { -1, -2, ... Read more

0
votes
Fixed

Crash on the unknown line when building a specific project

Shader System

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Jan 27, 2023

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Version/s: 2020.3.44f1, 2021.3.16f1, 2022.2.2f1, 2023.1.0a25, 2023.2.0a1

Reproduction steps: Open the attached project "flight simulator" Build And Run on an Android device Expected result: APK is built su... Read more

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