Search Issue Tracker
Won't Fix
Votes
0
Found in
2021.2.16f1
2021.2.17f1
2021.3
2022.2.0a8
Issue ID
1416268
Regression
Yes
Shaders takes a long time to compile when using the Volumetric Lights
How to reproduce:
1. Open the attached project "ShaderCompLong.zip"
2. Open the "Demo" Scene (Assets/VolumetricLights/Demos/Minimal/Scene)
Expected result: The Shader compilation takes a few seconds to finish
Actual result: The Shader compilation takes around 20min. to finish
Reproducible with: 2021.2.16f1, 2021.2.19f1, 2021.3.0f1, 2022.2.0a8, 2022.2.0a10
Not reproducible with: 2019.4.37f1, 2020.3.33f1, 2021.2.15f1, 2022.1.0b15, 2022.2.0a7
Comments (1)
-
Kronnect
Apr 27, 2022 05:23
This issue only happened in 2021.x and was fixed in latest version (5.0) of Volumetric Lights.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Linux] Navigating Prefab Components in Overrides window shows rendering artifacts in the Editor
- Prefab Overrides window cuts-off Component labels across multiple Components
- Opening Memory Settings documentation from Project Settings window opens missing page
- Animated GameObjects ignore Shader keywords when running on VisionOS Player with Polyspatial
- Quickly clicking "Open query in Search Window" in the Hierarchy twice opens the two Search tabs at the same time
Resolution Note (2022.2.X):
I double-checked, the time is spent inside the FXC compiler, so there's nothing we can really do about it.
Adding a "[loop]" attribute before the loop with many iterations in Raymarch.hlsl fixes the issue.