Search Issue Tracker
Fixed
Votes
0
Found in
2018.4
2019.2.21f1
2019.3
Issue ID
1338935
Regression
No
Material referencing the whole Sprite turns black when Sprite Texture slices are used in Sprite Atlas and Sprite Renderer
How to reproduce:
1. Open the attached project's Scene labeled "SampleScene"
2. In the Hierarchy, select the Sprite Renderer
3. In the Inspector, assign the renderer with a Sprite slice from the Sprite Atlas
4. Enter the Play Mode
5. Inspect the Mesh Renderer Material
Expected result: Material is not affected by the Sprite Atlas
Actual result: Material turns black
Reproducible with: 2018.4.35f1, 2019.3.10f1
Not reproducible with: 2019.3.11f1, 2019.4.27f1, 2020.3.10f1, 2021.1.9f1, 2021.2.0a17
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow
Resolution Note:
Fixed in Unity 2019.3.11f1 and above