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Fixed
Votes
0
Found in
2018.4
2019.2.21f1
2019.3
Issue ID
1338935
Regression
No
Material referencing the whole Sprite turns black when Sprite Texture slices are used in Sprite Atlas and Sprite Renderer
How to reproduce:
1. Open the attached project's Scene labeled "SampleScene"
2. In the Hierarchy, select the Sprite Renderer
3. In the Inspector, assign the renderer with a Sprite slice from the Sprite Atlas
4. Enter the Play Mode
5. Inspect the Mesh Renderer Material
Expected result: Material is not affected by the Sprite Atlas
Actual result: Material turns black
Reproducible with: 2018.4.35f1, 2019.3.10f1
Not reproducible with: 2019.3.11f1, 2019.4.27f1, 2020.3.10f1, 2021.1.9f1, 2021.2.0a17
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Resolution Note:
Fixed in Unity 2019.3.11f1 and above