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Fixed

Votes

0

Found in

2018.4

2019.2.21f1

2019.3

Issue ID

1338935

Regression

No

Material referencing the whole Sprite turns black when Sprite Texture slices are used in Sprite Atlas and Sprite Renderer

Shader System

-

How to reproduce:
1. Open the attached project's Scene labeled "SampleScene"
2. In the Hierarchy, select the Sprite Renderer
3. In the Inspector, assign the renderer with a Sprite slice from the Sprite Atlas
4. Enter the Play Mode
5. Inspect the Mesh Renderer Material

Expected result: Material is not affected by the Sprite Atlas
Actual result: Material turns black

Reproducible with: 2018.4.35f1, 2019.3.10f1
Not reproducible with: 2019.3.11f1, 2019.4.27f1, 2020.3.10f1, 2021.1.9f1, 2021.2.0a17

  1. Resolution Note:

    Fixed in Unity 2019.3.11f1 and above

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