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Editor crashes in Play mode when Groupshared memory and a constant buffe...
How to reproduce:1. Download the attached project 'GroupsharedCrash.zip'2. Change platform to Standalone and change back to Android ... Read more
State comes from an incompatible keyword space errors appear when enteri...
Reproduction steps:1. Download and open the attached "Adventure Game 2021.2 - Demo- State comes from an incompatible keyword space.z... Read more
ShaderPropertySheet native tests failing Unity 2022 when minConstantBuff...
How to reproduce:1. Clone Unity 2022/staging source code2. Build the editor3. From the directory where the editor is(e.g. D:\unity20... Read more
Custom surface shaders using emissive Standard lighting does not match U...
Reproduction steps:1. Download and open the attached "StandardEmissiveRequiresGammaTag.zip" project2. Open the "main" scene3. Observ... Read more
[OpenGL]GLSL compilation failed for shader error thrown in Console windo...
Reproduction steps:1. Open the attached user's Unity project "HLSLtoGLSLBug.zip"2. Navigate to Edit > Project Settings > Playe... Read more
Procedural Shader is not displaying correctly when using SV_POSITION
How to reproduce:1. Open the attached project (ShaderTest.zip)2. Open scene Scenes/SampleScene3. Observe the GameObject "Shader Plan... Read more
Unity Editor crashes on keywords::LocalKeywordState::LocalKeywordState w...
Steps to reproduce:1. Open the attached project “UnityCrash.zip“2. Open Window > General > Test Runner3. Run all tests in the ... Read more
Unlit Shader uses more than 100MB of memory when in Player
How to reproduce:1. Open the attached project "Shader_Variant_Chunking_Repro.zip"2. Open Assets/Scenes/Main.unity3. Build And Run th... Read more
Shader Compiler crashes when calling ComputeShader.GetKernelThreadGroupS...
How to reproduce:1. Open the attached project "bug-compute-shader-nographics.zip" to generate the "Library" folder and then close th... Read more
A GameObject cannot be selected in the Scene view when the Material cont...
Reproduction steps:1. Open the user's attached project "selection_bug.zip"2. Try to select "test_main_tex" and "test_base_map" in th... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Destroying assets is not permitted to avoid data loss” error thrown when creating a second Tile Palette Brush Pick Asset
- The “Copy to clipboard” button has no hover or click animations when hovering and clicking the “Copy to clipboard” button after selecting an issue from the “Code” tab of the Project Auditor window
- Saved Tile Palette Brush List items become malformed causing the list to become cut off when decreasing the Pick size with the slider
- Foldout triangle icons and the foldouts titles are not aligned/centered in the “Assembly” and “Areas” Filter windows of the Project Auditor window
- High MeshSkinning duration when using Vulkan