Search Issue Tracker
Fixed in 2022.2.X
Fixed in 2022.1.X
Votes
0
Found in
2022.1.0b8
Issue ID
1402368
Regression
No
ShaderPropertySheet native tests failing Unity 2022 when minConstantBufferOffsetAlignment unsupported
How to reproduce:
1. Clone Unity 2022/staging source code
2. Build the editor
3. From the directory where the editor is(e.g. D:\unity2022\build\WindowsEditor\x64\Debug) run the following commands on Windows:
-Unity -force-feature-level-11-0 -runNativeTests ShaderPropertySheet.SheetWithCBProperty_FindsOnlyCBProperty
-Unity -force-feature-level-11-0 -runNativeTests ShaderPropertySheet.SheetAddsPropertiesOnlyOnce
-Unity -force-feature-level-11-0 -runNativeTests ShaderPropertySheet.AddProperty_AllTypes_KeepsOtherValuesIntact
-Unity -force-feature-level-11-0 -runNativeTests ShaderPropertySheet.AddProperty_OfSameType_KeepsOtherValuesIntact
4. Open the editor log and note that tests are failing
Expected results: The tests do not fail
Actual results: The tests in the editor log fail
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow
Add comment