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[CacheServer] Data is uploaded to CacheServer even while Upload and Down...
This happens only when Parallel Import is enabled. How can we reproduce it (make sure that you have local Accelerator running on ... Read more
Unity crash when upgrading 2019.3 project to 2020.x caused by Generics
This crash was caused by a stack overflow trying to generate serialize commands for a generic instance containing a field of the gen... Read more
[Presets] FormerlySerializedAs Field does not keep the last value after ...
How to reproduce: 1. Open the attached "FormerlySerializedAsTest.zip" Project 2. Set the "Test Float" variable to 100 3. Go to edit ... Read more
Crash on WalkTypeTreeInternal when updating field on a scriptable object
Reproduction steps: 1. Open the attached project “CrashRepro“ 2. Create the custom ScriptableObject (Create > SSSTools > Fun Text ... Read more
SerializedObject.hasModifiedProperties returns false after modifying pro...
How to reproduce: 1. Open the attached '1328336.zip' project 2. Open 'SampleScene' 3. In the Hierarchy select 'GameObject' 4. In the... Read more
JsonUtility.ToJson() modifies its input parameters
To reproduce: 1. Open the project, attached by the user (ToJsonTest.zip) 2. Open Test Runner 3. Run all EditMode tests 4. Observe t... Read more
Not all 2D sprites get imported when upgrading a project from 2018.4
How to reproduce: 1. Open the project "FixTilesetBug.zip" 2. Extract the archive "TextureThatImportsWrong.zip" 3. Open the extracted... Read more
[JsonUtility] ToJson() with Lists and lots of Data causes crash
Repro steps: 1) Open the project and Scene.scene in it 2) Take a look in the script - notice the for cycle with 500k iterations 3) P... Read more
"Unknown managed type referenced" error when using SerializeReference
How to reproduce: 1. Open the user's attached project "UAttribute.zip" 2. Open Assets/Sample/TestScene/SerializeReferenceDropdownTes... Read more
SerializedProperty.arrayElementType on non-empty array of managed refere...
Given a [SerializeReference] array that is not empty, trying to query .arrayElementType of SerializedProperty that corresponds to th... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Sprite Atlas remains loaded in memory after scene change or unloading assets
- Decompressing a DeflateStream under IL2CPP misses a few bytes
- Referred style sheet stays dirty after saving when using the UIBuilder
- The Height map Amplitude is not working when using HDRP/LayeredLit
- Infinite inertial tensor rotation values are not discarded (both AB and RB)