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Parse error is thrown when serialized asset with properties named guid i...
How to reproduce: 1. Create a new project 2. Import ("curly.asset") to a project 3. Open Console window Expected result: No error ... Read more
Iterating through SerializedObject array and setting property fields sto...
How to reproduce: 1. Open the attached 'SerializedPropertyTest.zip' project and load 'Test' scene 2. In the Hierarchy window select ... Read more
Resizing a serialized array will not set new elements to null
New elements in the array should be set to null but now repeat the last entered How to reproduce: 1. Open project (SerializedRefer... Read more
"Unexpected Node Type" error when importing plugin with a corrupt .meta ...
How to reproduce: 1. Open project "NormcoreAssemblyUpgrade.zip" 2. Go to Assets>Plugins 3. Select a Plugin and right click>Reimport ... Read more
A space at the beginning of the Text disappears after reopening the Scene
How to reproduce: 1. Open the user's attached project 2. Open the '1' Scene 3. In the Hierarchy select Canvas > Text 8 4. Add a spac... Read more
UnityEngine.Hash128 and UnityEditor.GUID are not serialized in user comp...
Reproduction steps: 1. Open user's attached project and scene "GuidsScene" 2. Enter Play Mode 3. In Hierarchy window, select "Guids"... Read more
Error is thrown when redoing SerializeReference Array change
Reproduction steps: 1. Open project "BugReport" and open "Scene" 2. Click on "GameObject" in the Hierarchy 3. In the Script Componen... Read more
New variable field set to default when importing Serialized ScriptableOb...
Reproduction steps: 1. Open attached project "ScriptableBug.zip" 2. In Project folder, copy the contents of "\NEW" into "\Assets" 3.... Read more
Prefab changes are not applied and an error occurs when changing fields ...
How to reproduce: 1. Open the attached project (SeralizedRefBug.zip) 2. Select the GameObject in the Hierarchy window 3. In the Insp... Read more
[Serialization][URP] "SerializedObject destroyed" errors are thrown when...
When undo is pressed for any effect added to Global Volume component from Assets > Properties, "SerializedObject target has been des... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Memory leak when a lot of UI elements are spawned and despawned
- Warnings are not logged in the Console window when using external code analyzers
- Errors “TLS Allocator ALLOC_TEMP_TLS, underlying allocator ALLOC_TEMP_MAIN has unfreed allocations, size 288“ appear constantly when Prefab is open
- Crash on PPtr<Shader>::operator or NullException errors spammed in console when calling Dispose() on null GraphicsBuffer with baked Reflection Probes
- “EndRenderPass: Not inside a Renderpass” and other Render Graph errors in the Player when Render Graph is enabled and Overlay UI is used