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Parse error is thrown when serialized asset with properties named guid i...
How to reproduce:1. Create a new project2. Import ("curly.asset") to a project3. Open Console window Expected result: No error throw... Read more
Iterating through SerializedObject array and setting property fields sto...
How to reproduce:1. Open the attached 'SerializedPropertyTest.zip' project and load 'Test' scene2. In the Hierarchy window select 'T... Read more
A script public variable value is not used when set in the Inspector window
Reproduction steps:1. Open the attached project “GravityProject”2. Open the scene “Assets/Scenes/Prototype 3.unity”3. In the Hierarc... Read more
[Probuilder] Editor freezes for around 30 seconds when using large ProBu...
How to reproduce:1. Open the attached project "PerfBug.zip"2. Open the "SampleScene" scene3. Select navmesh prefab object4. Use the ... Read more
Crash on _platform_memmove after entering large value in Graphics settin...
Reproduction steps:1. Create a new project2. Edit > Project Settings… > Graphics3. Enter large number in Preloaded Shaders fie... Read more
UnityEngine.Hash128 and UnityEditor.GUID are not serialized in user comp...
Reproduction steps:1. Open user's attached project and scene "GuidsScene"2. Enter Play Mode3. In Hierarchy window, select "Guids" Ga... Read more
"Type Mismatch" is shown instead of the Monobehavior reference when it i...
How to reproduce: Create and open a new project Import the “SOReferenceBug.unitypackage” package into the Project tab Open the “Foob... Read more
New variable field set to default when importing Serialized ScriptableOb...
Reproduction steps:1. Open attached project "ScriptableBug.zip"2. In Project folder, copy the contents of "\NEW" into "\Assets"3. In... Read more
Prefab changes are not applied and an error occurs when changing fields ...
How to reproduce:1. Open the attached project (SeralizedRefBug.zip)2. Select the GameObject in the Hierarchy window3. In the Inspect... Read more
[Serialization][URP] "SerializedObject destroyed" errors are thrown when...
When undo is pressed for any effect added to Global Volume component from Assets > Properties, "SerializedObject target has been ... Read more
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