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0
votes
Fixed

An error, that can not be cleared, is thrown when disabling reference va...

Scripting

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Apr 07, 2023

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Version/s: 2022.2.15f1, 2023.1.0b11, 2023.2.0a10, 2023.3.0a3

Reproduction steps:1. Open project “AssemblyLoadException“2. Select “Flexy.Deploy.OSX“ in the Project window3. Disable “Validate Ref... Read more

8
votes
Won't Fix

Application.isPlaying is false when OnEnable is called from a Scriptable...

Scripting

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May 22, 2020

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Version/s: 2017.4, 2019.3.14f1, 2020.2

How to reproduce:1. Open the attached project2. In the Project Window, select the "New Scriptable Object Sample"3. Enter the Play Mo... Read more

0
votes
Fixed

Crash on scripting_array_length when recompiling Editor Window script af...

Scripting

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Jan 22, 2019

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Version/s: 2018.1.0a1, 2018.3.0a1, 2019.1.0a1, 2019.2.0a1, 2019.2.0a2

How to reproduce:1. Open the "Scripting_Array_length_Crash.zip" project2. Select Poker > Board injector3. Open the object selecti... Read more

0
votes
By Design

Debug.Log applies formatting for date and time in the DateTime struct wh...

Scripting

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Oct 07, 2022

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Version/s: 2020.3.40f1, 2021.3.11f1, 2022.1.19f1, 2022.2.0b10, 2023.1.0a13

Reproduction steps: Open attached “Debug.Log” project Open “Sample Scene” scene Enter the Play mode Expected result: Two dates in th... Read more

2
votes
Fixed

"Opened" event of a WebSocket4Net.WebSocket does not get called when ope...

Scripting

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Jun 04, 2018

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Version/s: 2018.1.4f1, 2018.2.0b4, 2018.2.0b6

How to reproduce:1. Open the "SampleScene" scene in the attached project2. Enter the Play mode Expected result: In the Console windo... Read more

0
votes
Won't Fix

MonoBehaviours with identical names but different Namespaces attached to...

Scripting

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Jan 19, 2018

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Version/s: 2017.3.0f3

Steps to reproduce:1. Open attached “ReferenceTest.zip” Unity project2. Open “Main” scene3. Select “References” object in Hierarchy4... Read more

0
votes
Won't Fix

PlayerSettings.renderingPath is marked obsolete with incorrect information

Scripting

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Jan 13, 2018

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Version/s: 2017.3.0f3

Reproduction steps:1. Create new project in Unity2. Create new C# script and open it3. Write into it "PlayerSettings.renderingPath"4... Read more

0
votes
Duplicate

Editor Crashes while playing if Prefab is not assigned to SpawningPool i...

Scripting

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Jan 22, 2018

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Version/s: 2018.1.0a6, 2018.1.0b4

Editor Crashes while playing if Prefab is not assigned to SpawningPool in the attached project. Steps to Reproduce:1. Create a new p... Read more

0
votes
Fixed

Custom Editor does not appear when its class definition is in a dynamic-...

Scripting

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Apr 03, 2023

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Version/s: 2022.2.13f1, 2023.1.0b10, 2023.2.0a9, 2023.3.0a3

Reproduction steps:1. Open the attached "repro_IN-36667CustomEditor.zip" project2. In the Inspector window click on any GameObject3.... Read more

0
votes
Fixed

worldPositionStays argument is missing from Unity.Undo.SetTransformParen...

Scripting

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May 13, 2020

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Version/s: 2018.4, 2019.3.5f1, 2020.2

Reproduction steps:1. Open attached project "Undo.zip"2. In Project window, open "Test.cs"3. Observe line 13 Expected result: Unity.... Read more

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