Search Issue Tracker
Fixed
Fixed in 2022.3.13f1, 2023.1.11f1, 2023.2.0a17
Won't Fix in 2023.3.X
Votes
0
Found in
2022.2.13f1
2023.1.0b10
2023.2.0a9
2023.3.0a3
Issue ID
UUM-32287
Regression
Yes
Custom Editor does not appear when its class definition is in a dynamic-link library and in Packages folder
Reproduction steps:
1. Open the attached "repro_IN-36667CustomEditor.zip" project
2. In the Inspector window click on any GameObject
3. Observe the Console window
Expected result: No errors are displayed and the custom Transform Editor appears
Actual result: "Monoscript is registered as both Editor and Runtime script!" and "Instance of TransformEditor couldn't be created. The script class needs to derive from ScriptableObject and be placed in the Assets/Editor folder." errors displayed and the custom Transform Editor does not appear
Reproducible with: 2022.2.0a3, 2022.2.13f1, 2023.1.0b10, 2023.2.0a9
Not reproducible with: 2020.3.47f1, 2021.3.22f1, 2022.2.0a2
Reproducible on: Windows 10
Note: Reproduction of this issue is inconsistent. Reproducible only the first time, when opening the Unity Editor. Delete the Library folder and try again if the issue is not reproducible. It is also possible that only one error is shown in the Console window and the custom Editor appears.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Channel remapping dropdown in the Terrain Layer does not open when clicked on the title
- The Editor freezes indefinitely when a large number of elements are entered in the Subgraphs or Categories lists
- Some Visual Effects package Assets links to documentation are not working
- Heatmap asset’s documentation button in the Inspector window leads to “Sorry... that page seems to be missing!” page when clicked
- Crash on MonoBehaviour::CallMethodIfAvailable when performing various actions
Resolution Note (2023.3.X):
It is not reproducible on 2023.3.0a13.0.19080