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0
votes
By Design

"Couldn't find build target for AwesomeSupport" warning when creating sc...

Scripting

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Dec 05, 2013

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Version/s: 4.5.0a2

"Couldn't find build target for AwesomeSupport" warning when user creates a C# or Boo script. As a user I am a bit confused about wh... Read more

0
votes
Fixed

NullReferenceException error when clicking on the "+" button

Scripting

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Dec 05, 2013

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Version/s: 4.5.0a2

To reproduce: - Create a new project - Create a C#, Boo and Java Script - Rename all scripts to "1" - Go to Execution order and clic... Read more

2
votes
Won't Fix

Crash while having an editor script game object selected and entering pl...

Scripting

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Dec 07, 2013

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Version/s: 4.3.0f4

Steps to reproduce : - import the project attached - open the scene "Game" - in the Hierarchy select the game object called A* - pr... Read more

0
votes
Fixed

Editor shows misleading information window while attaching script to gam...

Scripting

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Dec 11, 2013

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Version/s: 4.5.0a2

User has a script called differently from class name. Trying to attach this script, editor should pop the message window about misma... Read more

0
votes
Duplicate

Duplicate script names in firstpass vs standard assemblies produces corr...

Scripting

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Dec 11, 2013

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Version/s: 4.5.0a2

To reproduce: 1. Open the attached project and "repro" scene 2. Observe that there are two 'MouseLook' scripts in the project, one ... Read more

0
votes
By Design

UILabel causes compile error in a JavaScript file

Scripting

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Dec 07, 2013

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Version/s: 4.3.1f1

Steps to reproduce : - import the project attached and notice the compile error *Note: More info in the user's description. Read more

0
votes
Won't Fix

Boo scripts that use the Boo `[Property(Name)]` attribute get compilatio...

Scripting

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Dec 17, 2013

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Version/s: 4.3.1f1

To reproduce: 1. Open attached project 2. Inspect the PropertyTest.boo script Expected result: "[Property(BrokenPropertyTest)] _br... Read more

0
votes
Postponed

Cannot remove script with [RequireComponent(typeof(Behaviour))] from emp...

Scripting

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Dec 18, 2013

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Version/s: 4.3.1f1

To reproduce: 1. Open attached project 2. Create an empty gameobject 3. Attach the script to it 4. Try removing it - the test script... Read more

9
votes
By Design

Mono/Unity does not perform null checks properly

Scripting

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Jan 03, 2014

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Version/s: 4.3.0f4

To reproduce: 1. Open the attached project 2. Attach the script to the Main Camera 3. Run the scene 4. Observe the logs in the conso... Read more

1
votes
By Design

Methods tagged with [ContextMenu] don't show up in derived classes if th...

Scripting

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Jan 23, 2014

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Version/s: 4.3.3f1

Steps to reproduce : - import the project attached - select the "test" object - open the context menu for BehaviourA and notice tha... Read more

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