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Crash on using this script with any object
Crash on using this script with any object 2) How can we reproduce it using the example you attached 1 Open attached project 2 Find... Read more
Screen.GetResolution is either a duplicate of Screen.resolutions or not ...
Steps to reproduce: 1. Create a project which prints out Screen.GetResolution and Screen.resolutions 2. Build it as standalone 3. Se... Read more
editor crash on trying to use System.Speech.Recognition
-e: when trying to use System.Speech.Recognition in a script the editor crashes -repro: --unzip attached project --drag Scripts/Tes... Read more
UNITY_EDITOR_MAC is missing
THe following define doesn't exist: UNITY_EDITOR_MAC There is a UNITY_EDITOR_WIN. Of course you can test for !UNITY_EDITOR_WIN, bu... Read more
"Couldn't find build target for AwesomeSupport" warning when creating sc...
"Couldn't find build target for AwesomeSupport" warning when user creates a C# or Boo script. As a user I am a bit confused about wh... Read more
NullReferenceException error when clicking on the "+" button
To reproduce: - Create a new project - Create a C#, Boo and Java Script - Rename all scripts to "1" - Go to Execution order and clic... Read more
Crash while having an editor script game object selected and entering pl...
Steps to reproduce : - import the project attached - open the scene "Game" - in the Hierarchy select the game object called A* - pr... Read more
Editor shows misleading information window while attaching script to gam...
User has a script called differently from class name. Trying to attach this script, editor should pop the message window about misma... Read more
Duplicate script names in firstpass vs standard assemblies produces corr...
To reproduce: 1. Open the attached project and "repro" scene 2. Observe that there are two 'MouseLook' scripts in the project, one ... Read more
UILabel causes compile error in a JavaScript file
Steps to reproduce : - import the project attached and notice the compile error *Note: More info in the user's description. Read more
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