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TaskCanceledException is thrown when canceling a CancellationTokenSource...
Repro steps:1. Open QA attached project "repro_1064557"2. Enter Play Mode3. Wait until the Cube is destroyed4. Observe the Console E... Read more
Transform.hierarchyCount always returns 0 regardless of the number of tr...
How to reproduce:1. Create a new Unity project2. Create a new script that prints out 'Transform.hierarchyCount'3. Attach the script ... Read more
OnEnable() is called before Reset() with ExecuteInEditMode enabled
Steps to reproduce:1. Open attached “ExecutionOrder.zip” Unity project2. Open “Test” scene3. Go to Assets->Test->CreateTestObj... Read more
[WSA] Serialized variable is causing a crash when loading a scene from A...
Steps to reproduce:1. Open the attached project2. Switch platform to Windows Store3. Open the TanksLoader scene4. Delete Assets\Stre... Read more
Position of an instantiated prefab is not correct in OnEnable
To reproduce: 1. Open the project, attached by the user (SampleInstantiateBug.rar)2 .Open the "TestScen" scene3. Enter Play mode4. O... Read more
Editor crashes if object instantiated in RuntimeInitializeOnLoadMethod i...
Steps to reproduce:1. Open attached “DestroyCrash.zip” project2. Enter Play mode Reproduced in: 2018.1.0a5, 2017.3.0b10, 2017.2.0p2,... Read more
NextFrameAsync does not return when Time.timeScale is set to zero the se...
How to reproduce:1. Open the “AwaitableTimeReproduction.zip“ project2. Open the “SampleScene“3. Enter Play mode4. Click the "Start" ... Read more
Editor crash when size of the List was set to 0 in the instance of a pre...
How to reproduce:1. Open attached project "subclass selector.zip"2. Open "non-zerosizeList" scene3. Set "Foo List" size value in "Fo... Read more
[iOS]Crash on IsDebugDevice() at PlatformWrapper.cpp:621:9 during shutdown
How to reproduce:1. Open the attached Bug Report.zip project2. Go to the Menu bar-> File-> Build Settings-> Enable Developm... Read more
Secondary Unity instance writes EditorInstance.json when starting the Ed...
Steps to reproduce:1. Create an empty unity project.2. Create Material in Assets folder - This will spawn the worker process once yo... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
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- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default