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0
votes
By Design

TaskCanceledException is thrown when canceling a CancellationTokenSource...

Scripting

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Jul 26, 2018

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Version/s: 2018.2.0f2

Repro steps:1. Open QA attached project "repro_1064557"2. Enter Play Mode3. Wait until the Cube is destroyed4. Observe the Console E... Read more

1
votes
Fixed

Transform.hierarchyCount always returns 0 regardless of the number of tr...

Scripting

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Sep 11, 2018

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Version/s: 2018.2.0a1, 2018.2.7f1

How to reproduce:1. Create a new Unity project2. Create a new script that prints out 'Transform.hierarchyCount'3. Attach the script ... Read more

1
votes
Fixed

OnEnable() is called before Reset() with ExecuteInEditMode enabled

Scripting

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Dec 18, 2017

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Version/s: 2017.2.1f1

Steps to reproduce:1. Open attached “ExecutionOrder.zip” Unity project2. Open “Test” scene3. Go to Assets->Test->CreateTestObj... Read more

0
votes
Not Reproducible

[WSA] Serialized variable is causing a crash when loading a scene from A...

Scripting

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Nov 08, 2017

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Version/s: 2017.1.1f1

Steps to reproduce:1. Open the attached project2. Switch platform to Windows Store3. Open the TanksLoader scene4. Delete Assets\Stre... Read more

0
votes
Not Reproducible

Position of an instantiated prefab is not correct in OnEnable

Scripting

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Nov 15, 2017

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Version/s: 2017.2.0f3

To reproduce: 1. Open the project, attached by the user (SampleInstantiateBug.rar)2 .Open the "TestScen" scene3. Enter Play mode4. O... Read more

0
votes
Fixed

Editor crashes if object instantiated in RuntimeInitializeOnLoadMethod i...

Scripting

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Nov 15, 2017

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Version/s: 2017.3.0b8

Steps to reproduce:1. Open attached “DestroyCrash.zip” project2. Enter Play mode Reproduced in: 2018.1.0a5, 2017.3.0b10, 2017.2.0p2,... Read more

0
votes
By Design

NextFrameAsync does not return when Time.timeScale is set to zero the se...

Scripting

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Jun 02, 2023

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Version/s: 2023.1.0b20, 2023.2.0a18

How to reproduce:1. Open the “AwaitableTimeReproduction.zip“ project2. Open the “SampleScene“3. Enter Play mode4. Click the "Start" ... Read more

0
votes
Not Reproducible

Editor crash when size of the List was set to 0 in the instance of a pre...

Scripting

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Nov 28, 2019

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Version/s: 2019.3.0a1, 2019.3.0f1, 2020.1.0a1

How to reproduce:1. Open attached project "subclass selector.zip"2. Open "non-zerosizeList" scene3. Set "Foo List" size value in "Fo... Read more

3
votes
Fixed

[iOS]Crash on IsDebugDevice() at PlatformWrapper.cpp:621:9 during shutdown

Scripting

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Jul 08, 2019

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Version/s: 2017.4.0f1, 2018.4.0f1, 2019.1.0a1, 2019.1.1f1, 2019.2.0a1, 2019.3.0a1

How to reproduce:1. Open the attached Bug Report.zip project2. Go to the Menu bar-> File-> Build Settings-> Enable Developm... Read more

0
votes
Fixed

Secondary Unity instance writes EditorInstance.json when starting the Ed...

Scripting

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Oct 08, 2019

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Version/s: 2019.3.0a1, 2019.3.0b6, 2020.1.0a1

Steps to reproduce:1. Create an empty unity project.2. Create Material in Assets folder - This will spawn the worker process once yo... Read more

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