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6
votes
By Design

SwitchActiveBuildTarget does not trigger Platform dependent Script compi...

Scripting

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Jul 14, 2021

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Version/s: 2019.4, 2020.3, 2020.3.8f1, 2021.1, 2021.2, 2022.1

Reproduction steps: 1. Make sure Library folder is cleaned up before 2. Open the attached "case-1350367" project 3. Make sure target... Read more

1
votes
Fixed

[Scripting/Import] Scripts do not get compiled if the Unity Editor insta...

Scripting

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Jun 05, 2019

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Version/s: 2019.1.5f1

How to reproduce: 1. Make sure your Unity Editor path contains an apostrophe (single quote character). 2. Create a new project 3. Cr... Read more

0
votes
Won't Fix

Using Native Plugin from a Managed Plugin fails in built game

Scripting

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Jul 05, 2018

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Version/s: 2018.2.0b11

Reproduced in: 1. Open user attached project 2. Build & Run 3. Observe that .dll is not loaded with "Fallback handler could not... Read more

0
votes
By Design

[.NET 4.6] Using GetAwaiter().GetResult() freezes editor when used in a ...

Scripting

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Feb 02, 2018

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Version/s: 2018.1.0b5

To reproduce: 1. Open project 2. Play scene Expected: scene will be played Actual: editor freezes Reproduced on: 2018.1.0b1, 2018.... Read more

0
votes
Fixed

[Scripting/Particles] Gradient Scripting API thread checks have changed ...

Scripting

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Jun 18, 2018

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Version/s: 2018.2.0a1

Some of the Gradient api now has thread checks that were not present before the bindings system upgrade. For example Evaluate now h... Read more

0
votes
Won't Fix

"The referenced script on this Behaviour is missing!" warning duplicates...

Scripting

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Sep 22, 2017

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Version/s: 2017.1.1f1

How to reproduce: 1. Create new empty project 2. Create UI -> Canvas 3. Create new C# Script in Project Window and open it 4. Enter ... Read more

2
votes
Not Reproducible

Editor hangs after several compile loops

Scripting

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Sep 05, 2017

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Version/s: 2017.1.1f1

How to reproduce: 1. Open the attached project 2. Open the "EchoWire" scene. 3. Press Play, play around a bit. 4. Open the "EchoWire... Read more

1
votes
Won't Fix

OnApplicationPause() method gets fired before Start()

Scripting

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Sep 19, 2017

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Version/s: 2017.1.1f1

To reproduce: 1. Open attached Unity project "ErrorEditor.zip" 2. Open "Main" scene 3. Inspect the code in editorBug.cs script 4. Go... Read more

0
votes
Duplicate

ArgumentOutOfRangeException is thrown when expanding a Console message

Scripting

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Aug 07, 2021

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Version/s: 2021.1, 2021.1.12f1, 2021.2.0a12

How to reproduce: 1. Open the user's submitted project 2. Open scene ProfilerRecorderBug 3. Press the Play button 4. Open the Consol... Read more

0
votes
By Design

Transform Component displays Z-Axis and X-Axis values changing when Tran...

Scripting

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Jun 05, 2019

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Version/s: 2017.4.0f1, 2018.3.0a1, 2018.4.0f1, 2019.1.0a1, 2019.2.0a1, 2019.3.0a1, 2019.3.0a4

Steps to reproduce: 1. Open users attached project "OccultVoxel.zip" 2. Navigate to Project -> Assets -> Scenes and open "TestScene"... Read more

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