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GetComponentsInChildren always gets components from inactive objects
Steps to reproduce:1. Open the attached project(GetComponentsInChildren.zip)2. Open the Main scene3. Play the scene4. Observe the Co... Read more
Editor crashes when calling DestroyImmediate(gameObject) in Awake during...
It seems that crash is caused by Invoke method being called multiple times in a for loop. To reproduce: 1. Open the project, attache... Read more
Script with Mono.Cecil compiles with "Windows Store IL2CPP Scripting Bac...
To reproduce:1. Open attached project with Unity which has "Windows Store IL2CPP Scripting Backend" installed.2. No errors, it's pos... Read more
Imprecision with quaternions when using Random.rotation and Quaternion.A...
To reproduce:1. Open project2. In menu click 'Window' -> 'Editor Tests Runner'3. Run the test Expected: all angles will be less t... Read more
A specific script crashes editor when trying to open not found 'SceneMan...
To reproduce:1. Open repro project2. Open 'TEST' scene3. Play scene Expected: scene will playActual: editor crashes Reproduced on: 5... Read more
[Regression] Unity cannot inherit from classes declared as namespaces
To reproduce:1. Open attached project;2. Look at the Console. Expected result: Unity compiles scripts properly or gives meaningful e... Read more
Dragging prefab with serializedObject.ApplyModifiedProperties() into hie...
To reproduce: 1.Download and open attached project.2.Enter Play mode.3.Quickly drag "TestObject" prefab into Hierarchy.4.Repeat step... Read more
Editor crashes when using get() and set() accessors in MonoBehaviour script
To reproduce:1. Open repro project2. Play scene Expected: scene will playActual: editor crashes Reproduced on: 5.4.4p3, 5.5.0a6, 5.5... Read more
Unity crashes while uninstalling VSTU
Reproduction steps:1. Open any Unity project2. Uninstall VSTU 20153. Agree to automatically close Unity Expected: Unity is closedAct... Read more
AsyncOperation.isDone will not return true until the Editor window is re...
When async operations are executed in Editor mode (not playing any scenes), isDone never returns 'true', unless the Editor or any of... Read more
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