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Incorrect error dialog appears when trying to attach script with spaces ...
How to reproduce: 1. Create a new project 2. In the Project window create a new C# script and name it "test script" (with the space)... Read more
[Editor] Force quitting the editor mid build will leave code not compili...
Steps to reproduce: 1. Open the user's attached project "ErrorTest2018LTS.zip" 2. In the top menu select "Build/BuildAllAB or Build/... Read more
Memory leak occurs when calling socket receive in thread during Play Mode
How to reproduce: 1. Open the "SampleScene" Scene in the attached "1211367.zip" project 2. Open Profiler and click on the Memory Mod... Read more
[2018.4] Broken csproj is generated when Visual Studio is installed
How to reproduce: 1. Open the attached project 2. in Preferences > External tools, set the Script Editor to Visual Studio 3. Assets ... Read more
ScriptUpdater does not work for users with spaces/invalid characters in ...
Reproduction steps: 1. Log in as a user that contains spaces in the name 2. Create a New Project 3. Import the "Trigger.cs" script 4... Read more
Editor-only AssemblyDefinition files ignores the Api Compatibility Level...
How to reproduce: 1. Open the "AssemblyTest.zip" project 2. Make sure the "Api Compatibility Level" is set to .Net 2.0 3. Open the g... Read more
Errors are not thrown when user declines to run API Updater for imported...
Reproduction steps: 1. Create Unity 2019.4.x project 2. Import the attached package ("GoogleMobileAds-v6.0.1.unitypackage") 3. Click... Read more
Compilation error is not shown in the Console window when using generic ...
Reproduction steps: 1. Open the attached "case_1320502" project 2. Open the "ResourceImageDownloader_1.cs" script 3. Note that the I... Read more
globalgamemanagers.assets contains references to platform-specific scrip...
Reproduction steps: 1. Open the attached project "newTest.zip" 2. Select "Assets/Android/AndroidScripts.asmdef" in the Project windo... Read more
ScriptableSingleton throws a warning and error message when implementing...
How to reproduce: 1. Open the attached project's Scene labeled "SampleScene" 2. In Build Settings (File->Build Settings), switch the... Read more
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