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OrderBy function called in 'MenuService.cs' instead of ThenBy
Calling OrderBy on the results of a call to OrderBy introduces a new primary ordering that ignores the previously established orderi... Read more
Mono crash when Fallback handler fails to load a specific libraries
To reproduce: 1. Open repro project 2. Play 'Test' scene Note: editor crashes in 'Kinect1Interface' script's line 249 when trying t... Read more
ConcurrentQueuetype is defined multiple times when user's libs defines it
Reproduction steps: 1. Open project attached(TestIssue_ConcurrentQueue.zip). Expected result: ConcurrentQueuetype will be defined o... Read more
Error "APIUpdater encountered some issues..." appear when using script u...
Reproduction steps: 1. Create new project. 2. Make a script with unsafe code. 3. Run script updater on it. Expected result: Script ... Read more
Issues with `Lazy<T>` and `Task<T>` when runtime is “Experimental (.NET ...
Reproduction steps: 1. Open project attached (LazyTask.zip). 2. Open scene "Main". 3. Press play. Expected result: Editor will ente... Read more
When using Conditional Attribute, string is not shown in the console
Reproduction steps: 1. Open the attached project; 2. Open myscene.unity scene; 3. Enter a play mode; Expected results: there should... Read more
2018_4_OR_NEWER define is missing/not working/broken
How to reproduce: 1. Open attached project "defineMissing 2019.zip" 2. Open "Window" -> "General" -> "Test Runner" 3. In "Test Runn... Read more
The script cannot be loaded in the Inspector when a namespace is declare...
How to reproduce: 1. Open attached Unity project "Client" 2. Select Assets --> Prefabs --> Board --> BoardView prefab in the Project... Read more
PackedMemorySnapshot: Leading period symbol in Typename
How to reproduce: 1. Download and open attached project 2. Click Main menu > BugReport > Open TestCode Window 3. Click Capture Memor... Read more
Attaching a script to an object and then deleting it causes the script c...
To reproduce: 1. Open attached Unity project "Betatests.zip" 2. Attach "deletethis" script to a GameObject 3. Delete "deletethis" sc... Read more
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