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Duplicate
Votes
0
Found in
5.6.0f3
Issue ID
920686
Regression
No
Mono crash when Fallback handler fails to load a specific libraries
To reproduce:
1. Open repro project
2. Play 'Test' scene
Note: editor crashes in 'Kinect1Interface' script's line 249 when trying to use 'InteractionHandEventType>'
Reproducible: 5.5.4f1, 5.6.2p1, 2017.1.0f1, 2017.2.0b1
Stack trace:
Receiving unhandled NULL exception
Obtained 52 stack frames.
#0 0x0000010b4bdc2d in g_utf16_to_utf8
#1 0x0000010b3f7ab9 in mono_disasm_code_one
#2 0x0000010b3f7d4f in mono_disasm_code
#3 0x0000010b446974 in mono_debug_add_method
#4 0x0000010b36e576 in mono_debug_close_method
#5 0x0000010b31c698 in mono_codegen
#6 0x0000010b31d8dc in mini_method_compile
#7 0x0000010b31e997 in mono_jit_compile_method
#8 0x0000010b31e49b in mono_jit_compile_method
#9 0x0000010b44d28c in mono_compile_method
#10 0x0000010b31e863 in mono_jit_compile_method
#11 0x0000010b31e49b in mono_jit_compile_method
#12 0x0000010b44d28c in mono_compile_method
#13 0x0000010b38ebff in mono_magic_trampoline
#14 0x0000010dfdc171 in (Unknown)
#15 0x0000013857aaf3 in KinectInterop:DeleteNativeLib (string,bool) + 0x173 (0x13857a980 0x13857addb) [0x10e6c6660 - Unity Child Domain]
#16 0x000001384c214c in Kinect2Interface:FreeSensorInterface (bool) + 0xbc (0x1384c2090 0x1384c220b) [0x10e6c6660 - Unity Child Domain]
#17 0x000001384bef8a in KinectInterop:InitSensorInterfaces (bool,bool&) + 0x5aa (0x1384be9e0 0x1384bf433) [0x10e6c6660 - Unity Child Domain]
#18 0x000001384bc1cc in KinectManager:Awake () + 0x35c (0x1384bbe70 0x1384bc5c0) [0x10e6c6660 - Unity Child Domain]
#19 0x00000119a6939a in (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) + 0xfa (0x119a692a0 0x119a694cd) [0x10e6c6660 - Unity Child Domain]
#20 0x0000010b321096 in mono_get_runtime_build_info
#21 0x0000010b44ba82 in mono_runtime_invoke
#22 0x0000010209428d in ScriptingInvocation::Invoke(ScriptingExceptionPtr*, bool)
#23 0x0000010209418b in ScriptingInvocation::InvokeChecked(ScriptingExceptionPtr*)
#24 0x000001025d7dd1 in MonoBehaviour::CallMethodInactive(ScriptingMethodPtr)
#25 0x000001025dbf11 in MonoBehaviour::CallAwake()
#26 0x000001025dc430 in MonoBehaviour::AddToManager()
#27 0x000001020a37cd in AwakeFromLoadQueue::InvokePersistentManagerAwake(AwakeFromLoadQueue::Item*, unsigned int, AwakeFromLoadMode)
#28 0x000001020250ff in LoadSceneOperation::CompleteAwakeSequence()
#29 0x0000010202476d in LoadSceneOperation::IntegrateMainThread()
#30 0x000001020260b7 in PreloadManager::UpdatePreloadingSingleStep(PreloadManager::UpdatePreloadingFlags, int)
#31 0x00000102026a60 in PreloadManager::WaitForAllAsyncOperationsToComplete()
#32 0x00000102651b92 in EditorSceneManager::RestoreSceneBackups(std::vector<EditorSceneManager::SceneBackup, stl_allocator<EditorSceneManager::SceneBackup, (MemLabelIdentifier)97, 16> >&, EditorSceneManager::PlayModeChange, bool)
#33 0x0000010296449a in Application::EnterPlayMode(bool)
#34 0x0000010295fd60 in Application::SetIsPlaying(bool)
#35 0x0000010295f568 in Application::TickTimer()
#36 0x007fffa3ddfe4f in __NSFireTimer
#37 0x007fffa2355c54 in __CFRUNLOOP_IS_CALLING_OUT_TO_A_TIMER_CALLBACK_FUNCTION__
#38 0x007fffa23558df in __CFRunLoopDoTimer
#39 0x007fffa235543a in __CFRunLoopDoTimers
#40 0x007fffa234cb81 in __CFRunLoopRun
#41 0x007fffa234c114 in CFRunLoopRunSpecific
#42 0x007fffa18acebc in RunCurrentEventLoopInMode
#43 0x007fffa18acbf9 in ReceiveNextEventCommon
#44 0x007fffa18acb26 in _BlockUntilNextEventMatchingListInModeWithFilter
#45 0x007fff9fe45a54 in _DPSNextEvent
#46 0x007fffa05c17ee in -[NSApplication(NSEvent) _nextEventMatchingEventMask:untilDate:inMode:dequeue:]
#47 0x007fff9fe3a3db in -[NSApplication run]
#48 0x007fff9fe04e0e in NSApplicationMain
#49 0x00000102a1e8fa in EditorMain(int, char const**)
#50 0x00000102a1f089 in main
#51 0x00000100002a34 in start
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This is a duplicate of issue #942459