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0
votes
By Design

Integers near their max value become negative when used in [Range (0, in...

Scripting

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May 13, 2018

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Version/s: 2017.1.0f3

How to reproduce: 1. Open attached project "MaxValueBug.zip" and scene "SampleScene" 2. In Hierarchy window, select "Main Camera" ob... Read more

0
votes
Fixed

Coroutine with WaitForEndOfFrame() finishes too soon when the framerate ...

Scripting

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Dec 28, 2021

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Version/s: 2021.2.0a2, 2021.2.5f1, 2022.1, 2022.2

How to reproduce: 1. Open the attached project "timeRepro" 2. Open the scene "SampleScene" and Enter Play mode (Assets/Scenes/Sample... Read more

0
votes
Duplicate

[Compiler] Error with no details prevents entering playmode

Scripting

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Sep 20, 2016

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Version/s: 5.5.0b4

(Check the attached video to see the bug) Reproduction steps: 1. Open the attached project 2. Navigate to Assets->Scenes 3. Open an... Read more

0
votes
Fixed

all log types are displayed when Debug.logger.filterLogType is set to Lo...

Scripting

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Aug 04, 2016

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Version/s: 5.3.4f1

Steps to reproduce: 1. Open attached project "log.zip" 2. Open "test" scene 3. Enter play mode 4. Select "Exception" GUI selection 5... Read more

0
votes
By Design

Assert Exceptions in Finalizers are not logged to Console

Scripting

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Sep 16, 2019

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Version/s: 2017.4.0f1, 2018.4.0f1, 2019.2.0a1, 2019.2.5f1, 2019.3.0a1, 2020.1.0a1

Steps to reproduce: 1. Download attached project 2. Open 'SampleScene' scene 3. Enter play mode Actual results: Notice that the Ass... Read more

0
votes
By Design

The 'Class can not exist in multiple namespaces in the same file' warnin...

Scripting

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Jun 03, 2021

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Version/s: 2020.2, 2020.3, 2021.1, 2021.1.2f1, 2021.2

How to reproduce: 1. Open the user's attached project 2. In the Project window right-click on the 'NotOk' Script and select 'Reimpor... Read more

1
votes
Postponed

AddComponent<>() high GC usage

Scripting

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May 17, 2017

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Version/s: 2017.1.0b2

Each call of AddComponent<>() function invokes AttributeHelperEngine::GetParentTypeDisallowingMultipleInclusion and AttributeHelperE... Read more

0
votes
By Design

Editor throws assembly reference error when custom assembly is used

Scripting

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Dec 05, 2020

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Version/s: 2018.4, 2019.4, 2019.4.12f1, 2020.2, 2021.1, 2021.2

How to reproduce: 1. Open the attached "SmartTool.zip" project 2. Open the "SmartTool" Scene Expected result: Custom assembly is lo... Read more

0
votes
Fixed

Crash on MonoImporter_CUSTOM_GetExecutionOrder when deleting a script wi...

Scripting

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Sep 04, 2019

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Version/s: 2018.4.0f1, 2019.2.0a1, 2019.3.0a1, 2019.3.0b1, 2020.1.0a1

How to reproduce: 1. Open attached project 2. Create a new script. 3. Modify the project's Script Execution Order. Either change the... Read more

0
votes
Won't Fix

Assigning Material.shader from a worker thread doesn't throw an error in...

Scripting

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Oct 03, 2016

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Version/s: 5.4.1p3

Steps to reproduce: 1. Open attached project 2. Build and run release (non-developement) build 3. Start game and choose "Flat islan... Read more

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