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GameObject's position is not updating correctly when using [ExecuteAlways]
Reproduction steps: 1. Open the attached project "1424891.zip" 2. Open the "SampleScene" Scene (Assets/Scenes) 3. Observe the "Cube"... Read more
Compilation error when using ambiguous reference with System.Numerics.Ve...
How to reproduce: 1. Create a new project 2. Add "NewBehaviourScript.cs" script to the project Expected result: No error in the Con... Read more
Using a NativeList.ParallelWriter in an IJobParallelFor completes in out...
Reproduction steps: 1. Open the attached project "1361704repro.zip" 2. Go to Assets/Scenes/"SampleScene" 3. Enter Play mode and obse... Read more
[Android] Two DLLs in different folders are conflicting with each other ...
Reproduction steps: 1. Open the attached project "BuildFail.zip" 2. Go to File > Build settings 3. Switch to an Android Platform 4. ... Read more
"Unable to find player assembly Testrunner.dll" warning appears in the C...
Reproduction steps: 1. Open the attached "1429664.zip" project 2. Build for Windows, Mac, Linux Standalone 3. Observe the Console E... Read more
MonoBehaviour Scripts cause compilation errors when the namespace contai...
How to reproduce: 1. Open the user-submitted project 2. Open the scene "Reproduction" (Assets/Scenes/Reproduction.unity) 3. In the H... Read more
Coroutine with WaitForEndOfFrame() finishes too soon when the framerate ...
How to reproduce: 1. Open the attached project "timeRepro" 2. Open the scene "SampleScene" and Enter Play mode (Assets/Scenes/Sample... Read more
"Reload Script Assemblies" completion refocuses the Editor if it was swi...
How to reproduce: 1. Open the attached “1380315.zip” project 2. Open the “NewBehaviourScript.cs” Script 3. Add “ “ (space) and save ... Read more
Application.logMessageReceived callbacks are cleared when exiting Play mode
How to reproduce: 1. Open the user's attached project 2. Open scene Scenes/SampleScene 3. Enter Play mode 4. Exit Play mode 5. Enter... Read more
OnParticleTrigger() is called before Awake()
How to reproduce: 1. Open the attached project "ParticlesBug.zip" 2. Open "Test Particles" Scene 3. Enter Play mode 4. Pause Play mo... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The build size is larger when Models have Animation Type set to Generic
- Error "ArgumentException: Both 'ok' and 'cancel' strings are null or empty" logged when User is trying to create circular dependencies in UI Builder Hierarchy
- "SupportsRandomWriteOnRenderTextureFormat()" shows "False" when executed on 2023.2 and 6000.0 streams
- Size of ShadowCaster2D with Casting Source set to a Collider increases when RigidBody2D is attached to the GameObject
- GameObjects with a material derived from a Custom Lighting Surface Shader are displayed as skewed on quads when the Camera's Width and Height properties of the Viewport Rect are lower than 1